Today’s video from Cyanide Studio and Focus Home Interactive takes a behind-the-scenes look at the team responsible for developing Styx: Master of Shadows.
We learn how the developers created the mechanics to make of Styx: Master of Shadows a challenging game, back to the source of infiltration games. The playable character – a fragile but resourceful goblin – played a huge role in this task, as much as the level design, which is both open and highlights the vertical perspective, and prompts players to experiment to reach their objectives in very different ways. The sound design and the musics from Game Audio Factory will immerse the players as well as they will give gameplay hints/info.
Styx: Master of Shadows is scheduled for release on October 7th, 2014 for PC, Xbox One, and PS4. Learn more about the game at http://www.styx-thegame.com/
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