Overkill has announced planned changes to the stealth system in Payday 2. Players looking to go quiet will receive new rewards in the form of an EXP boost and be able to take advantage of a number of new features that smooth out the experience when playing in stealth mode.
Overkill continues to impress with their post-release updates for Payday 2 in the form of free and paid DLC as well as patches. It goes without saying that the stealth changes will make life a lot more enjoyable for players who like to plan out their heists cleanly and quietly. Currently there is no announced date for these changes to go live but when they do you’ll surely hear about them first on the official Payday 2 Steam Group.
Read on after the break to check out the entire Payday 2 stealth roadmap developer update.
Last week we launched the new Death Wish difficulty. Since then we’ve watched you and your crews tearing up the streets of Washington DC. We’re glad to see that you guys are brave enough to step into the line of fire against these new elite law enforcers. The level of commitment you guys have when it comes to stealing gold, cash and jewelry is impressive and you’ve painted the city red, no doubt.
As you’re probably aware, we at OVERKILL take our jobs seriously. We’ve read your feedback, and we’d like to announce something that’s been in the works for some time: a major stealth update.
Yeah, you read that right. With the help of your feedback, we’ve come up with a plan for all you sneaky bastards out there lurking in the shadows.
Let’s get to the point. Here’s what we’re working on for the upcoming free stealth update:
Moving cable tied civilians
Nothing says “I own you” more than having a controllable hostage. As soon as you’ve subdued and zip tied a civilian, you’ll be able to tell them to follow you around by interacting with them.
Whenever the situation demands it, you can interact with the hostage again and they’ll lie down on the spot.
Stealth Reward System
Enjoy the feeling of walking away as if the crime never happened? We’ve got some good news for you. Finishing a heist in stealth will award you with an EXP boost. That boost will then apply to the next contract you choose; you can spend it on any job, stealthable or not, but only on the next contract. Once you’ve spent it it’s gone.
You can obtain the EXP boost again by completing a heist in stealth at any given time. The stealth bonus stacks through the days, so a full three day successful stealth will be greater than one successful stealth day and one failed, but you’ll still get a bonus.
Everyone gets one body bag by default
The title says it all. Bain heard you like body bags, so he decided to give one to every one of you.
Ghosts get one additional body bag
The Cleaner skill will give The Ghost one additional body bag, two in total.
Ghosts also get the Body Bag Asset
Ever wanted to share your body bags with your crew so you can stealth together? This asset, linked to the Cleaner skill, is perfect for Hitmen and their gang members. With this skill the Ghost will be able to buy a body bag asset which contains three body bags. This asset is placed on a predetermined spot, and will be accessible for everyone in your crew, including yourself.
The Dominator Skill and the new alarm pager operators
Every player with the Dominator skill can now dominate one guard each at the same time. But apparently the old pager operators got fired, and more experienced operators are taking over. So clear your throats, and get ready to answer the pager as soon as you dominate a guard.
We’re balancing the spawning guard patrols
The spawning patrol guards will still appear, but we’re balancing the time interval based on the heist difficulty.
Also, Bain has promised to be more observant regarding the patrols, so he’ll let you know whenever they send in new guards and roughly when they’ll arrive.
A new Spotter Asset will highlight guards
The Spotter is a new stealth asset. He is similar to Ilija the Sniper and stays hidden somewhere off the map, but instead of killing guards and law enforcers, he’ll spot and highlight them for you and your crew.
We’re balancing the amount of guards and civilians on each map and difficulty.
Going forward, we’ll gradually roll out these changes to the stealth system. Let us know what you think of the planned changes above and stay tuned for more information regarding the coming stealth update.
Again, thanks for all the feedback and the discussions!
OVERKILL – a Starbreeze Studio.