Prison Architect Alpha 26 is now available on Steam Early Access. This month’s Alpha is another round of bug fixes, tackling 39 in total. In addition to the bug fixes, Introversion has also thrown in a huge, game-altering new feature alongside the already robust update. Players now have access to an optional digital clock that replaces the analog one featured in the top right while playing!
Click the spoiler below to check out the full list of bug fixes.
Click to Read: Prison Architect Alpha 26 bug fixes
- – 0005441: [Gameplay] object_FoodWaste is not being removed properly (Icepick) – resolved.
- – 0002141: [Save & Load] Can overwrite save files without warning (Icepick) – resolved.
- – 0006069: [Gameplay] Supermax security prisoners are downgraded back to Max security after a murder (lim_ak) – resolved.
- – 0006493: [AI & Behaviour] prisoners use the same seat/phone/shower etc (Icepick) – resolved.
- – 0001589: [Control & User Interface] Request – digital clock (elDiablo) – resolved.
- – 0004535: [Control & User Interface] Enumerate cells by security level (elDiablo) – resolved.
- – 0003822: [Gameplay] Always Fog Of War (Chris) – resolved.
- – 0004464: [Gameplay] Cooks and reform programs clash with the new regime system (Icepick) – resolved.
- – 0004193: [AI & Behaviour] (Some) Prisoners won’t attend Reform Programs (Icepick) – resolved.
- – 0003542: [Graphics] Full-screen image flash when contraband discovered (elDiablo) – resolved.
- – 0004588: [AI & Behaviour] Multiple regimes not working with classroom scheduling (Icepick) – resolved.
- – 0004515: [Sound] Riot Music Continues to Play After Loading a Different Prison (Icepick) – resolved.
- – 0005846: [Save & Load] Special char in user account name result in the game failing to save (John) – resolved.
- – 0001358: [AI & Behaviour] Dead inmate’s family still come for visitation (Icepick) – resolved.
- – 0004720: [AI & Behaviour] Teacher wanders into adjacent rooms while teaching (Icepick) – resolved.
- – 0003948: [Control & User Interface] dragging sound may continue playing when it shouldn’t (Icepick) – resolved.
- – 0003162: [Sound] Construction sound would not stop (Icepick) – resolved.
- – 0006001: [Other] Name in Game ages incorrect (lim_ak) – resolved.
- – 0004048: [Sound] carpenter table sound continues even when no one is working at it (Icepick) – resolved.
- – 0002093: [Sound] Sirens do not turn off (Icepick) – resolved.
- – 0006208: [Sound] Ringing sound when deploying guard for patrols (Icepick) – resolved.
- – 0000450: [Other] Make the introduction video skippable (elDiablo) – resolved.
- – 0004419: [AI & Behaviour] Having Multiple Psychiatrists running Multiple Counseling Programs causes them to jump between.
- (Icepick) – resolved.
- – 0004528: [Control & User Interface] non-click mouse input still possible when window is not in focus (John) – resolved.
- – 0005164: [Control & User Interface] Introduction Objectives (lim_ak) – resolved.
- – 0002655: [Save & Load] Incident free timer resets on load (lim_ak) – resolved.
- – 0003969: [AI & Behaviour] visitors may go to the wrong visitation rooms (Icepick) – resolved.
- – 0000027: [AI & Behaviour] Garbage is unloaded at Deliveries (elDiablo) – resolved.
- – 0005611: [Control & User Interface] Clone toolbar not visible (Icepick) – resolved.
- – 0001061: [Save & Load] Prisoner’s sleep state not saved (Icepick) – resolved.
- – 0004784: [Control & User Interface] Policy Tab – Setting punishments to “None” resets after save & load (lim_ak) – resolved.
- – 0006021: [Control & User Interface] too many informants cover the screen (Icepick) – resolved.
- – 0002563: [AI & Behaviour] Prisoner released same time as family goes to meet him (Icepick) – resolved.
- – 0002611: [Graphics] An Invisible Prisoner (Icepick) – resolved.
- – 0005896: [Save & Load] Cannot save game. So I cannot load it neither. (John) – resolved.
- – 0006020: [Gameplay] Bankruptcy when playing with unlimited funds (lim_ak) – resolved.
- – 0004601: [Sound] [motherbug] Issues regarding Sound which does not stop when it should (Icepick) – closed.
- – 0002461: [Sound] riots music does not stop after a riot (Icepick) – closed.
- – 0004874: [Sound] Lockdown alarm continues to sound after loading a different *.prison (Icepick) – closed.
Grab your copy of Prison Architect on Steam
For your PC Master Race purchasing pleasure, click to add the game to your glorious Steam shopping cart.