If you’re a console player still holding out hope that crowdfunding champion Star Citizen would be heading to PS4 or Xbox One, you can probably give up on that. In an interview with PC-Gaming.it, Eric Peterson was quoted as saying the following:
First and foremost, consoles couldn’t possibly handle a game like Star Citizen. Chris and I grew up with PC games and in the last few years we had the feeling that PC had been pushed aside, with most games coming out as mere console ports with graphics that didn’t really exploit the power of PC.
He went on to say
Gaming PCs right now are formidable, with powerful CPUs and GPUs. Even next-generation consoles cannot be compared, their internal components are already older than what I could add to a gaming PC today. We wanted to create a game that showed everyone the capabilities of PC, for those that have fun building configurations with double GPUs and liquid cooling, who no doubt were frustrated to not be able to fully use the potential of their machines
While some console players may be disappointed or even angered in his response, it’s clear that Star Citizen has a pretty massive following on the PC, having recently pushed past the $48 million dollar mark in crowdfunding. If $48 million sounds like a lot, the guys behind the game are already shooting for the stars with a new stretch goal of $50 million that promises additional lore coming in the form of alien languages that will be produced by professional linguists.
If you’d like to help Star Citizen reach that $50 million mark, head over to their website at http://robertsspaceindustries.com/about-the-game.