Watch Dogs modding was probably inevitable on the PC. What might come as an unexpected surprise, though, is the news that the files in Watch Dogs contain a treasure trove of unused shaders and other improvements that aren’t featured in the retail realease. Many of the shaders and graphical improvements transform the retail release of Watch Dogs back into the game that we all swooned over at E3 2012 and 2013. The modder that discovered these unused graphical improvements has released many of the them as a download that will enable PC players to experience Watch Dogs as it may have been originally intended.
According to the modder, players that download the mod can expect a Watch Dogs experience that is closer to what we saw at previous E3 shows. It would appear that Watch Dogs experienced some type of graphical downgrade between E3 2013 and the retail release of the game. Whether that was done to lessen the discrepancy between PC and console versions is purely theoretical. Regardless of why it was done, it’s clear now that something was done to the game. Thanks to the power of the modding community, not only is there proof, there is now a way to fix it.
The list of changes currently available and still in progress include:
Changes to the default fog values
-Enabled bokeh DOF for the main cameras
-E3 2012 Bloom
-Enabled Headlight Shadows
-Added 3 new cameras to the game(closer, normal, further)
-Rain changes(High quality rain drops, properly reacting to light, etc)
-Lighting changes(TESTING AND WIP)
-Civilians density changes
Check out the gallery of screenshots below for a sample of what Watch Dogs looks like with the new mod. The improvements are quite impressive.