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	<title>AMD</title>
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	<link>https://gamecrastinate.com</link>
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	<title>AMD</title>
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		<title>Three new EA games will support AMD Mantle</title>
		<link>https://gamecrastinate.com/hardware/three-new-ea-games-will-support-amd-mantle</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 09:31:00 +0000</pubDate>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[E3 2014]]></category>
		<category><![CDATA[Mantle]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/three-new-ea-games-will-support-amd-mantle-gamecrastinate-com/</guid>

					<description><![CDATA[<p>On the official AMD Gaming Community Blog today, AMD revealed that three of EA’s upcoming games will work with the Mantle API. Battlefield: Hardline, Dragon Age: Inquisition, and Plants vs. Zombies Garden Warfare will join the growing list of games that take advantage of AMD’s low-level API. On June 9 EA announced that three of its upcoming [&#8230;]</p>
The post <a href="https://gamecrastinate.com/hardware/three-new-ea-games-will-support-amd-mantle">Three new EA games will support AMD Mantle</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>On the official AMD Gaming Community Blog today, AMD revealed that three of EA’s upcoming games will work with the Mantle API.</p>
<p>Battlefield: Hardline, Dragon Age: Inquisition, and Plants vs. Zombies Garden Warfare will join the growing list of games that take advantage of AMD’s low-level API.</p>
<blockquote><p>On June 9 EA announced that three of its upcoming games would support Mantle: Battlefield Hardline, Dragon Age Inquisition and Plants vs. Zombies Garden Warfare. Each of these brings new features, maps and gameplay to already-popular franchises. If the results we saw with Mantle in Battlefield 4 are anything to go by, these games should absolutely fly on AMD Radeon™ hardware.</p></blockquote>
<p>You can check out AMD’s entire announcement with some recaps on what Mantle brings to the table at http://community.amd.com/community/amd-blogs/amd-gaming/blog/2014/06/10/more-mantle-games-are-on-the-way</p>The post <a href="https://gamecrastinate.com/hardware/three-new-ea-games-will-support-amd-mantle">Three new EA games will support AMD Mantle</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Nvidia&#8217;s Gameworks blocked AMD from optimizing Watch Dogs for Radeon cards</title>
		<link>https://gamecrastinate.com/gaming-news/nvidias-gameworks-blocked-amd-optimizing-watch-dogs-products</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 26 May 2014 09:33:31 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[WATCH DOGS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/nvidias-gameworks-blocked-amd-from-optimizing-watch-dogs-for-radeon-cards-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Forbes.com’s Jason Evangelho has a fascinating story on the disappointment that owners of AMD graphics cards are about to feel when they discover that Watch Dogs is largely unoptimized for their system. I asked Robert Hallock about this specifically, and he explains that they had “very limited time with the title and [we’ve] been able to implement some respectable performance [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/nvidias-gameworks-blocked-amd-optimizing-watch-dogs-products">Nvidia’s Gameworks blocked AMD from optimizing Watch Dogs for Radeon cards</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Forbes.com’s Jason Evangelho has a fascinating story on the disappointment that owners of AMD graphics cards are about to feel when they discover that Watch Dogs is largely unoptimized for their system.</p>
<blockquote><p>I asked Robert Hallock about this specifically, and he explains that they had “very limited time with the title and [we’ve] been able to implement some respectable performance improvements thanks to the skill of our driver engineers. Careful performance analysis with a variety of internal tools have allowed us to profile this title, despite deliberate obfuscation attempts, to improve the experience for users.”</p></blockquote>
<p>The article goes on to explain how Watch Dogs’ development was done as part of Nvidia’s Gameworks program. Gameworks gives game developers a proprietary set of tools that helps to harness the power of Nvidia’s technologies. In addition Nvidia’s own engineers work with the game developer to ensure a highly optimized game, for Nvidia products that is. The bad news is that this largely blocks AMD from the development and optimization process of the game.</p>
<blockquote><p>“AMD is no longer in control of its own performance. While GameWorks doesn’t technically lock vendors into Nvidia solutions, a developer that wanted to support both companies equally would have to work with AMD and Nvidia from the beginning of the development cycle to create a vendor-specific code path. It’s impossible for AMD to provide a quick after-launch fix. This kind of maneuver ultimately hurts developers in the guise of helping them.”</p></blockquote>
<p>While Nvidia seems to push proprietary technologies on developers with things like G-Sync and ShadowPlay, AMD has gone down a different path entirely with things like FreeSync and the Mantle API. It’s hard to argue that closed development and proprietary technologies are a good thing for the industry in the long term, but with Nvidia taking at least 60% of the market share, is there anything AMD can do?</p>
<p>Head over to Forbes.com to read Jason Evangelho’s entire article. He even gives a short benchmark comparison between an AMD Radeon 290x($500) vs an Nvidia GTX770 ($300).</p>The post <a href="https://gamecrastinate.com/gaming-news/nvidias-gameworks-blocked-amd-optimizing-watch-dogs-products">Nvidia’s Gameworks blocked AMD from optimizing Watch Dogs for Radeon cards</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>AMD Unveils Details of New Never Settle Forever Program</title>
		<link>https://gamecrastinate.com/gaming-news/amd-unveils-details-new-never-settle-forever-program</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 21 Apr 2014 09:11:39 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[AMD]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/amd-unveils-details-of-new-never-settle-forever-program-gamecrastinate/</guid>

					<description><![CDATA[<p>Anandtech is reporting that AMD has revamped their Never Settle Forever program. Depending on what card you buy the rewards range from your choice of 1 – 3 games from a rather impressive list of titles. You can read the full details over at Anadtech.com</p>
The post <a href="https://gamecrastinate.com/gaming-news/amd-unveils-details-new-never-settle-forever-program">AMD Unveils Details of New Never Settle Forever Program</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Anandtech is reporting that AMD has revamped their Never Settle Forever program. Depending on what card you buy the rewards range from your choice of 1 – 3 games from a rather impressive list of titles.</p>
<p>You can read the full details over at Anadtech.com</p>The post <a href="https://gamecrastinate.com/gaming-news/amd-unveils-details-new-never-settle-forever-program">AMD Unveils Details of New Never Settle Forever Program</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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