<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>GEARBOX</title>
	<atom:link href="https://gamecrastinate.com/tag/gearbox/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamecrastinate.com</link>
	<description>PC Gaming News and Reviews</description>
	<lastBuildDate>Mon, 27 May 2019 10:30:31 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://gamecrastinate.com/wp-content/uploads/2015/12/cropped-gamecrastinateIcon-32x32.png</url>
	<title>GEARBOX</title>
	<link>https://gamecrastinate.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>A Look at Nvidia&#8217;s PhysX Technology at Work in Borderlands: The Pre-Sequel</title>
		<link>https://gamecrastinate.com/gaming-news/look-nvidias-physx-technology-work-borderlands-pre-sequel</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 16 Oct 2014 09:24:00 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BORDERLANDS]]></category>
		<category><![CDATA[GEARBOX]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/a-look-at-nvidias-physx-technology-at-work-in-borderlands-the-pre-sequel-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿ Borderlands: The Pre-Sequel’s development team took some time after the game’s release to show off some of the new additions to the game’s engine. In today’s video, we get an up close look at how Nvidia’s PhysX enhances the game is some pretty cool ways. Meet James Lopez and Jim Sanders of Gearbox who [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/look-nvidias-physx-technology-work-borderlands-pre-sequel">A Look at Nvidia’s PhysX Technology at Work in Borderlands: The Pre-Sequel</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/tFO6SvClamA?wmode=transparent" width="640" height="360" frameborder="0" allowfullscreen="allowfullscreen"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span></iframe></p>
<p>Borderlands: The Pre-Sequel’s development team took some time after the game’s release to show off some of the new additions to the game’s engine. In today’s video, we get an up close look at how Nvidia’s PhysX enhances the game is some pretty cool ways.</p>
<blockquote><p>Meet James Lopez and Jim Sanders of Gearbox who discuss Borderlands: the Pre-Sequel story, fans, and PC technology. Learn about the PhysX particle systems and fluid simulations in Borderlands: The Pre-Sequel.</p></blockquote>
<p>Borderlands: The Pre-Sequel was released this week and is available for purchase on Amazon.com and Steam</p>
<p><em>For your PC Master Race purchasing pleasure, click to add the game to your glorious Steam shopping cart. </em><iframe src="https://store.steampowered.com/widget/261640/" width="646" height="190"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>The post <a href="https://gamecrastinate.com/gaming-news/look-nvidias-physx-technology-work-borderlands-pre-sequel">A Look at Nvidia’s PhysX Technology at Work in Borderlands: The Pre-Sequel</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
