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		<title>System Builder Attempts to Find How Many Players a Single PC Can Handle, Theoretically It’s 66</title>
		<link>https://gamecrastinate.com/hardware/system-builder-attempts-find-many-players-single-pc-can-handle-theoretically-66/</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Tue, 10 Jun 2014 12:45:34 +0000</pubDate>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[GLORIOUS PC MASTER RACE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/?p=3471</guid>

					<description><![CDATA[<p>Remember that argument that consoles are better than PCs because of local co-op? Well, system builder Puget Systems set out on a mission to find exactly how many players a PC could actually handle. Harnessing the power of virtual machines, the team was able to utilize a single PC to power four instances of Battlefield 4 on a [&#8230;]</p>
The post <a href="https://gamecrastinate.com/hardware/system-builder-attempts-find-many-players-single-pc-can-handle-theoretically-66/">System Builder Attempts to Find How Many Players a Single PC Can Handle, Theoretically It’s 66</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Remember that argument that consoles are better than PCs because of local co-op? Well, system builder Puget Systems set out on a mission to find exactly how many players a PC could actually handle. Harnessing the power of virtual machines, the team was able to utilize a single PC to power <strong>four</strong> instances of Battlefield 4 on a 48 man server and still maintain 60+ fps at 1440p resolution on medium/high settings. Forget split-screen, forget being limited to aim-assisted controllers, we’re talking about a pure Battlefield PC experience for 4 players using a single glorious PC. You can check out their system setup below.</p>
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<tbody>
<tr>
<td colspan="2">Testing Hardware</td>
</tr>
<tr>
<td><strong>Motherboard:</strong></td>
<td>Asus P9X79 WS<img decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00686I638" alt="" width="1" height="1" border="0" /></td>
</tr>
<tr>
<td><strong>CPU:</strong></td>
<td>Intel Xeon E5-2695 v2 12 Core @ 2.4 GHz<img decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00G620S6M" alt="" width="1" height="1" border="0" /></td>
</tr>
<tr>
<td><strong>RAM:</strong></td>
<td>4x Kingston DDR3-1600 8GB ECC Reg. (32GB total)<img decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00BYO7CZM" alt="" width="1" height="1" border="0" /></td>
</tr>
<tr>
<td><strong>GPU:</strong></td>
<td>4x ASUS Radeon R9 280 3GB DirectCU II<img loading="lazy" decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00FT2S4BG" alt="" width="1" height="1" border="0" /></td>
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<tr>
<td><strong>Hard Drive:</strong></td>
<td>Samsung 840 EVO 1TB SATA 6Gb/s SSD<img loading="lazy" decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00E3W16OU" alt="" width="1" height="1" border="0" /></td>
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<tr>
<td><strong>PSU:</strong></td>
<td>Silverstone ST1500 1500W<img loading="lazy" decoding="async" src="http://web.archive.org/web/20140715132858im_/http://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B002BH3Z84" alt="" width="1" height="1" border="0" /></td>
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<p>What’s even more incredible, despite building their system for 4 virtual operating systems, you could theoretically build a system that might power up to 66 virtual PCs at once using a Quad Xeon with 66 video cards! While that’s highly theoretical and possibly impossible due to a number of real-world factors, it’s clear that 4 virtual gaming PCs might actually be a low number for a powerful enough system.</p>
<p>You can check out Puget Systems entire build complete with a short intro on how they configured the virtual  machines at http://www.pugetsystems.com/labs/articles/Multi-headed-VMWare-Gaming-Setup-564/.</p>The post <a href="https://gamecrastinate.com/hardware/system-builder-attempts-find-many-players-single-pc-can-handle-theoretically-66/">System Builder Attempts to Find How Many Players a Single PC Can Handle, Theoretically It’s 66</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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