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		<title>Bethesda Celebrates Quakecon with Steam Sale and Elder Scrolls Online Steam Debut</title>
		<link>https://gamecrastinate.com/gaming-news/bethesda-celebrates-quakecon-steam-sale-elder-scrolls-online-steam-debut</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 09:40:52 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[BETHESDA]]></category>
		<category><![CDATA[ID]]></category>
		<category><![CDATA[Quakecon]]></category>
		<category><![CDATA[STEAM SALE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/bethesda-celebrates-quakecon-with-steam-sale-and-elder-scrolls-online-steam-debut-gamecrastinate-com/</guid>

					<description><![CDATA[<p>In celebration of the legendary Quakecon yearly event, Bethesda has announced a Steam sale and game debut on the platform. As an exciting start to QuakeCon 2014, we’re pleased to announce that The Elder Scrolls Online is arriving on Steam. Beginning later today, both The Elder Scrolls Online Standard Edition and Imperial Edition will be available [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/bethesda-celebrates-quakecon-steam-sale-elder-scrolls-online-steam-debut">Bethesda Celebrates Quakecon with Steam Sale and Elder Scrolls Online Steam Debut</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>In celebration of the legendary Quakecon yearly event, Bethesda has announced a Steam sale and game debut on the platform.</p>
<blockquote><p>As an exciting start to QuakeCon 2014, we’re pleased to announce that The Elder Scrolls Online is arriving on Steam. Beginning later today, both The Elder Scrolls Online Standard Edition and Imperial Edition will be available for purchase.</p>
<p>For more ESO news and information coming out of QuakeCon 2014, be sure to check out our panel, ‘The Future of The Elder Scrolls Online,’ tomorrow at 5pm CDT on Twitch.tv/bethesda.</p></blockquote>
<p>In addition to the Eldar Scrolls Online making its way onto Steam, a Quakecon 2014 Steam sale is live now live that features id and Bethesda’s popular games and DLC for as much as 75% off.</p>The post <a href="https://gamecrastinate.com/gaming-news/bethesda-celebrates-quakecon-steam-sale-elder-scrolls-online-steam-debut">Bethesda Celebrates Quakecon with Steam Sale and Elder Scrolls Online Steam Debut</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>John Carmack officially leaves id</title>
		<link>https://gamecrastinate.com/gaming-news/john-carmack-officially-leaves-id</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 09:03:16 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[HALF-LIFE]]></category>
		<category><![CDATA[ID]]></category>
		<category><![CDATA[IDKFA]]></category>
		<category><![CDATA[JOHN CARMACK]]></category>
		<category><![CDATA[OCULUS RIFT]]></category>
		<category><![CDATA[QUAKE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/john-carmack-officially-leaves-id-gamecrastinate/</guid>

					<description><![CDATA[<p>In no uncertain terms we owe just about everything about PC gaming to this guy. John Carmack and id completely changed video games with Doom and then did it again with Quake. If it wasn’t for Carmack’s early support of 3d processor technology in the Quake engine we probably would never have seen the rapid [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/john-carmack-officially-leaves-id">John Carmack officially leaves id</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>In no uncertain terms we owe just about everything about PC gaming to this guy. John Carmack and id completely changed video games with Doom and then did it again with Quake. If it wasn’t for Carmack’s early support of 3d processor technology in the Quake engine we probably would never have seen the rapid adoption of 3d processors that happened in the early to mid 1990s.</p>
<p>Say what you will about id’s games since Quake 3 Arena, but in the 90’s id ruled the roost in the FPS genre. Just a few days ago we celebrated the 15th anniversary of Half-Life’s release date. If it wasn’t for the technical success of Carmack’s Quake engine and the netcode he used to revolutionize early internet gaming we’d likely have played a much different version of Half-Life and it’s doubtful that the video game industry as a whole would be the way it is today.</p>
<p>We owe it all to John Carmack. Hopefully in 15 years we’ll be discussing how he revolutionized video games again with the Oculus Rift.</p>
<p>Thanks for all the fun John.</p>The post <a href="https://gamecrastinate.com/gaming-news/john-carmack-officially-leaves-id">John Carmack officially leaves id</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Quake Live to Transition to Standalone by 2014</title>
		<link>https://gamecrastinate.com/gaming-news/quake-live-transition-standalone-2014</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 08 Nov 2013 09:05:40 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Firefox]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[ID]]></category>
		<category><![CDATA[PATCH]]></category>
		<category><![CDATA[QUAKE]]></category>
		<category><![CDATA[Quake Live]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/quake-live-to-transition-to-standalone-by-2014-gamecrastinate/</guid>

					<description><![CDATA[<p>id Software announced today plans to transition the Quake Live browser based game to an entirely standalone client no longer tied to browsers. The decision comes amid changes to the Chrome and Firefox core design and do away with plugin support. The good news for players for the classic game is the changeover will be [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/quake-live-transition-standalone-2014">Quake Live to Transition to Standalone by 2014</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>id Software announced today plans to transition the Quake Live browser based game to an entirely standalone client no longer tied to browsers.</p>
<p>The decision comes amid changes to the Chrome and Firefox core design and do away with plugin support. The good news for players for the classic game is the changeover will be very minor and barely noticed.</p>The post <a href="https://gamecrastinate.com/gaming-news/quake-live-transition-standalone-2014">Quake Live to Transition to Standalone by 2014</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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