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	<title>MICROSOFT</title>
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	<title>MICROSOFT</title>
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		<title>Microsoft&#8217;s Decisive Games team is hiring staff to develop &#8220;Beloved Strategy Game&#8221;</title>
		<link>https://gamecrastinate.com/gaming-news/7264</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 12 Jan 2015 09:20:13 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsofts-decisive-games-team-is-hiring-staff-to-develop-beloved-strategy-game-gamecrastinate-com/</guid>

					<description><![CDATA[<p>First reported by Gamespot, it seems that Microsoft may be sneakily laying the groundwork for an console RTS resurgence. Microsoft Games Studios has a new team called Decisive Games that is working on “the next installment in a beloved strategy game franchise,” according to a job posting on the company’s career site and Linkedin According [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/7264">Microsoft’s Decisive Games team is hiring staff to develop “Beloved Strategy Game”</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>First reported by Gamespot, it seems that Microsoft may be sneakily laying the groundwork for an console RTS resurgence.</p>
<blockquote><p>Microsoft Games Studios has a new team called Decisive Games that is working on “the next installment in a beloved strategy game franchise,” according to a job posting on the company’s career site and Linkedin</p>
<p>According to the job description, which was originally posted back in November 2014, the Decisive Games team is focused on world class strategy game development, and is looking for a Senior Software Engineer familiar with DirectX 11 or Xbox 360 and Xbox One rendering APIs.</p></blockquote>
<p>We’ve written at length about many of the forgotten first-party Microsoft titles that could (and should) be revived, and a number of classic RTS games were on that list including Age of Empires, Age of Mythology, and Impossible Creatures. What exactly Decisive Games is working on will likely be a mystery for a good while longer though, as they seem to still be in the early staff hiring phase at the moment.</p>The post <a href="https://gamecrastinate.com/gaming-news/7264">Microsoft’s Decisive Games team is hiring staff to develop “Beloved Strategy Game”</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Notch Leaving Mojang after Microsoft Completes $2.5 Billion Buyout</title>
		<link>https://gamecrastinate.com/gaming-news/notch-leaving-mojang-microsoft-completes-2-5-billion-buyout</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 09:22:30 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[MINECRAFT]]></category>
		<category><![CDATA[MOJANG]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/notch-leaving-mojang-after-microsoft-completes-2-5-billion-buyout-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Speculation was out of control late last week as rumors began to swirl of some type of impending deal between Microsoft and Mojang, quite possibly a total acquisition by Microsoft. With the weekend now behind us, Microsoft has formally announced an agreement to purchase Mojang for $2.5 billion dollars. Along with the excitement over the planned [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/notch-leaving-mojang-microsoft-completes-2-5-billion-buyout">Notch Leaving Mojang after Microsoft Completes $2.5 Billion Buyout</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Speculation was out of control late last week as rumors began to swirl of some type of impending deal between Microsoft and Mojang, quite possibly a total acquisition by Microsoft. With the weekend now behind us, Microsoft has formally announced an agreement to purchase Mojang for $2.5 billion dollars.</p>
<p>Along with the excitement over the planned acquisition, Mojang will also be going through another type of transition as Notch has announced his impending departure from the company he founded. According to an announcement on Notch’s personal blog, it would seem that the Minecraft community itself may be partially to blame for the loss of the game’s creator.</p>
<p>I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.</p>
<p>One of the questions that popped up after the reports of the possible buyout was what exactly would happen to the Minecraft versions currently playable on Playstation, iOS, and Android? As it turns out, they will continue along, despite Microsoft’s rather strained relationship with Sony, Google, and Apple.</p>
<blockquote><p><strong>What about the other editions of Minecraft? Will they stop being developed?</strong><br />
There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future.</p>
<p>We’re extremely proud of all editions and the awesome things you have achieved through playing together.</p></blockquote>
<p>$2.5 billion is a rather large sum of money, so the deal may take a while to finalize. Analysts predict the completion of the acquisition to happen some time in 2015.</p>The post <a href="https://gamecrastinate.com/gaming-news/notch-leaving-mojang-microsoft-completes-2-5-billion-buyout">Notch Leaving Mojang after Microsoft Completes $2.5 Billion Buyout</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft Reportedly Set to Purchase Mojang for $2 Billion</title>
		<link>https://gamecrastinate.com/gaming-news/microsoft-reportedly-set-purchase-mojang-2-billion</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 10 Sep 2014 09:22:22 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[MINECRAFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-reportedly-set-to-purchase-mojang-for-2-billion-gamecrastinate-com/</guid>

					<description><![CDATA[<p>The Wall Street Journal and PC Gamer are reporting that Microsoft is currently in talks to purchase Minecraft developer Mojang for at least $2 billion dollars. The report is particularly extraordinary given Minecraft creator and Mojang founder Markus “Notch” Persson’s notorious commitment to independence, exemplified by his decision to pull the plug on the development of [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/microsoft-reportedly-set-purchase-mojang-2-billion">Microsoft Reportedly Set to Purchase Mojang for $2 Billion</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>The Wall Street Journal and PC Gamer are reporting that Microsoft is currently in talks to purchase <em>Minecraft</em> developer Mojang for at least $2 billion dollars.</p>
<blockquote><p>The report is particularly extraordinary given <em>Minecraft</em> creator and Mojang founder Markus “Notch” Persson’s notorious commitment to independence, exemplified by his decision to pull the plug on the development of an Oculus Rift version of <em>Minecraft</em> when Oculus VR was acquired by Facebook. But even more to the point is the question of how this acquisition could possibly benefit Microsoft. <em>Minecraft</em> is hugely popular but it’s also hugely cross-platform the PlayStation 4 version launched less than a week ago, and the PS Vita edition is scheduled for November. Mojang’s other game, the collectible card-based Scrolls, has not been as popular as <em>Minecraft</em></p></blockquote>
<p>While these reports haven’t been confirmed as of yet, it’s likely that we’ll be hearing more about the topic in the near future from one of the parties involved. Assuming the rumors are indeed true, bringing on <em>Minecraft</em> as a first party title would greatly boost Microsoft’s game development catalog.Â Released in 2013, <em>Minecraft</em> is the 24th best selling game on the Xbox 360. Sales of <em>Minecraft</em> on PC, Playstation 3, Playstation 4, PS Vita, iOS, and Android are considerable as well.</p>
<p>Read the entire story at http://www.pcgamer.com/2014/09/10/microsoft-reportedly-in-talks-to-buy-minecraft-studio-mojang/</p>The post <a href="https://gamecrastinate.com/gaming-news/microsoft-reportedly-set-purchase-mojang-2-billion">Microsoft Reportedly Set to Purchase Mojang for $2 Billion</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft not closing Games for Windows Live entirely</title>
		<link>https://gamecrastinate.com/gaming-news/microsoft-closing-games-windows-live-entirely</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 09:36:21 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Games for Windows Live]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-not-closing-games-for-windows-live-entirely-gamecrastinate-com/</guid>

					<description><![CDATA[<p>The storied history of Microsoft’s ill-fated attempt at digital distribution will continue on it for the foreseeable future. With one week left until it’s rumored demise, Microsoft has officially declared continued support for Games for Windows Live. Just what type of support, or how much remains to be seen. Back in August of 2013, Age [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/microsoft-closing-games-windows-live-entirely">Microsoft not closing Games for Windows Live entirely</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>The storied history of Microsoft’s ill-fated attempt at digital distribution will continue on it for the foreseeable future. With one week left until it’s rumored demise, Microsoft has officially declared continued support for Games for Windows Live. Just what type of support, or how much remains to be seen.</p>
<p>Back in August of 2013, Age of Empires Online released an announcement of the planned closure of the Games for Windows Live service on July 1, 2014. After quickly removing the announcement, Microsoft has been tight-lipped about the true fate of service. Despite numerousgamestransitioning off of the service, Microsoft has just went along as if nothing had ever happened. Even Ms. Splosion Man, a game created by Microsoft first-party developer Twisted Pixel, has made the jump over to Valve’s Steamworks platform. When your own developers are abandoning ship, it’s clear there is something going on behind the scenes that is prompting it.</p>
<p>Speaking with GameInformer, Microsoft had the following to say:</p>
<blockquote><p>We are continuing to support the Games for Windows Live service. As previously announced, as part of the retirement of Microsoft Points the Xbox.com PC marketplace was closed. Although customers are unable to purchase new games from the marketplace or receive title updates, they can continue to enjoy previously purchased content by downloading them through the Games for Windows Live client as usual. We remain committed to investing in PC gaming in the years ahead, and look forward to sharing more in the future.</p></blockquote>
<p>It appears that with Phil Spencer at the helm, things really are changing at Microsoft’s gaming division. What exactly the team plans on doing to re-invent Games for Windows Live is still a mystery at this point. The important questionÂ is whether or not customers (and developers) are willing to put their trust in a service that Microsoft has clearly almost abandoned for dead in the recent past.</p>The post <a href="https://gamecrastinate.com/gaming-news/microsoft-closing-games-windows-live-entirely">Microsoft not closing Games for Windows Live entirely</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft is Offering Free Summer Camps Featuring Game Coding and Game Design</title>
		<link>https://gamecrastinate.com/gaming-news/microsoft-offering-free-summer-camps-featuring-game-coding-game-design</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 11 Jun 2014 09:36:45 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-is-offering-free-summer-camps-featuring-game-coding-and-game-design-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Consumers that are subscribed to the Microsoft Retail Store mailing list likely received an interesting email today. Microsoft is gearing up for the Summer by offering free 2 hour classes during the day for children between the ages of 8 and 13. The classes are held Monday – Thursday at participating Microsoft Store locations nationwide. [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/microsoft-offering-free-summer-camps-featuring-game-coding-game-design">Microsoft is Offering Free Summer Camps Featuring Game Coding and Game Design</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Consumers that are subscribed to the Microsoft Retail Store mailing list likely received an interesting email today. Microsoft is gearing up for the Summer by offering free 2 hour classes during the day for children between the ages of 8 and 13. The classes are held Monday – Thursday at participating Microsoft Store locations nationwide.</p>
<p>It would appear as if the camps are broken up into week long sessions. You might want to stop by one of the Microsoft Store locations to verify the length of the camp or get more details. It may also be possible to sign up for more than 1 camp as well so your child could attend a 4 hour daily game coding and game design workshop.</p>
<p>It should be noted though that parents must stay inside of the Microsoft Store throughout the class. Thankfully, Microsoft Stores are filled with lots of cool technology to keep parents entertained for a bit. Be sure to print and sign the consent for located at the bottom of the summer camp page if you’re considering taking your child to one of these events.</p>
<p>Microsoft is offering 4 different classes throughout June, July, and August. Game coding, game design, movie production, and photography classes will teach children fun tech related skills that are sure to make parents feel old and technology-illiterate. According to Microsoft, the classes are filling up fast.</p>
<p>If you’re interested in having your child attend these free summer camp classes, you can RSVP online at http://content.microsoftstore.com/summercamps</p>The post <a href="https://gamecrastinate.com/gaming-news/microsoft-offering-free-summer-camps-featuring-game-coding-game-design">Microsoft is Offering Free Summer Camps Featuring Game Coding and Game Design</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft Wants to Improve Their Gaming Presence on Windows, But Will They?</title>
		<link>https://gamecrastinate.com/editorials/microsoft-wants-improve-their-gaming-presence-windows-will</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 09:25:03 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-wants-to-improve-their-gaming-presence-on-windows-but-will-they-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Rumors of Microsoft taking a more aggressive stance in the PC gaming market have been swirling about since mid-2013. While Microsoft has claimed in the past to want to do more on the PC side of things, we’ve all seen the years come and go without much of an uptick in their first party PC titles. While Microsoft has [&#8230;]</p>
The post <a href="https://gamecrastinate.com/editorials/microsoft-wants-improve-their-gaming-presence-windows-will">Microsoft Wants to Improve Their Gaming Presence on Windows, But Will They?</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Rumors of Microsoft taking a more aggressive stance in the PC gaming market have been swirling about since mid-2013. While Microsoft has claimed in the past to want to do more on the PC side of things, we’ve all seen the years come and go without much of an uptick in their first party PC titles. While Microsoft has completely failed with Games for Windows Live, they’ve also spearheaded the whole DirectX thing, which clearly the PC benefits from (as well as the Xbox). If you include DirectX, it’s decidedly been a pretty mixed bag in recent years.</p>
<p>In a reply to a tweet he received about the acquisition of the Rise of Nations IP, Microsoft’s Phil Spencer acknowledged the need for Microsoft to improve their current gaming status on the PC.</p>
<blockquote><p>@Daniel_H_UK I agree that MS needs to up our gaming presence on Windows. Part of my XBOX role is to bring back our Windows gaming focus.</p>
<p>— Phil Spencer (@XboxP3) May 31, 2014</p></blockquote>
<p>Microsoft has clearly been going through a structural change in recent months, with Satya Nadella stepping in as CEO, Stephen Elop joining as VP of devices and services, and Phil Spencer rising to the head of the Xbox division. With Phil Spencer at the helm of Microsoft’s gaming division, it’s possible that we could finally see some cool stuff coming out for the PC. In a piece we wrote in April of 2014, we explored 10 Microsoft Studios franchises they could revive for the PC. Soon after our article was written, Microsoft announced and released an HD update for Age of Mythology, a game on our list.</p>
<p>With E3 so close, the topics that Mr. Spencer is tweeting about might indicate more about Microsoft’s short-term plans than you might think. By the time a person gets to that level in a corporation, it’s very likely they’ll have handlers assigned to their official social media pages, as well as approved and unapproved topics. It’s almost a given that Microsoft is in some stage of development with a new Age of Empires game. Combine that with sequels to Age of Mythology and Rise of Nations, suddenly Microsoft’s captured a significant portion of the RTS landscape on PC. A cross-platform release of a previously Xbox One exclusive game like Forza or Halo could really change things in a major way.  Of course this is all crazy theory at this point, but hopefully some of the wiser heads at Microsoft are thinking about these PC scenarios as a real possibility.</p>
<p>Microsoft’s current strategy for everything is convergence, even if that means completely screwing up Windows in the process. Windows looks like a smart phone, Xbox One looks like a smart phone, Surface tablets look like a smart phone, smart phones just look like themselves. You probably get the point here. With Microsoft trying to tie all of their devices together in some way, it’s curious how they’ve managed to ignore one of the most widely used functions of their top product. Even with Microsoft moving to become more of a services based company, they still make a huge portion of their profit from selling copies of Windows to OEM PC manufacturers. Gamers moving to Mac is not a huge concern at this point, but with Valve set to unleash their Linux-powered Steam Machines, Microsoft could actually lose a decent amount of their profit over time.</p>
<p>As Daniel Hartshorn clearly demonstrated, for some ungodly reason there’s still PC gamers that are resistant to Steam. While much of Microsoft’s gaming core is currently hunched over on their couch, guzzling Mountain Dew out of the bottle, there’s clearly a portion of that crowd that (given the right push) could also occupy the PC market as well. While we pray each and every day that Lord Gaben will enlighten the console peasants and help them ascend to the glorious PC Gaming Master Race, could it be possible that the potato masters themselves will join the cause? Or rather, could a renewed focus on the PC market actually be a serious attempt to circumvent Steam? If so, could Microsoft be any more successful than Origin or Uplay has to date? While insanely unlikely, some type of collaboration from Microsoft, EA, and Ubisoft could actually be a serious competitor to Valve’s platform when it comes to major titles.</p>
<p>At the very least, it looks like we’ll need to wait until E3 to find out what Microsoft has in store for us.</p>The post <a href="https://gamecrastinate.com/editorials/microsoft-wants-improve-their-gaming-presence-windows-will">Microsoft Wants to Improve Their Gaming Presence on Windows, But Will They?</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>10 PC games Microsoft can revive for PC</title>
		<link>https://gamecrastinate.com/editorials/10-pc-games-microsoft-can-revive-improve-pc-gaming-library</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 02 Apr 2014 09:16:08 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[TOP 10]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/10-pc-games-microsoft-can-revive-for-pc-gamecrastinate/</guid>

					<description><![CDATA[<p>Since early 2013 rumors were starting to swirl around a renewed focus on first party Microsoft titles for the PC. Late last year during an interview with Shacknews, Phil Spencer promised a renewed focus on Microsoft developing core first party titles for the PC platform. A quick look at the publishing history of Microsoft Studios reveals a [&#8230;]</p>
The post <a href="https://gamecrastinate.com/editorials/10-pc-games-microsoft-can-revive-improve-pc-gaming-library">10 PC games Microsoft can revive for PC</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Since early 2013 rumors were starting to swirl around a renewed focus on first party Microsoft titles for the PC. Late last year during an interview with Shacknews, Phil Spencer promised a renewed focus on Microsoft developing core first party titles for the PC platform.</p>
<p>A quick look at the publishing history of Microsoft Studios reveals a drastic decline in first party titles being developed and released by the developer. With the original XBox being released in 2001, it’s not a huge stretch to imagine where Microsoft’s gaming focus went. It’s quite sad really when you look at the caliber of titles that Microsoft has produced for PC in the past. Popular, even genre defining, first party titles have been produced by Microsoft in years past.</p>
<p>The PC game publishing history of Microsoft is quite vast. On top of making great games, Microsoft’s dedication to PC gaming in the past has been a driving force behind many technologies such as dual-monitors, cloud support, and of course DirectX itself. We’ve put together a wishlist of our top 10 games that we’d love to see Microsoft bring back from the dead, or at the very least port to the PC.</p>
<p>Not all of these will be PC titles, all of them are first party titles published by Microsoft Studios though. We specifically tried to look for titles that would fit well with current PC game trends and also could be considered dead.</p>
<table>
<tbody>
<tr>
<td><strong>Age of Mythology</strong></td>
</tr>
<tr>
<td><em>Age of Mythology</em> was a spin-off of the <em>Age of Empires</em> series that featured similar RTS gameplay and art style. Instead of the historical theme of <em>Age of Empires, Age of Mythology</em> took its inspiration from various Greek, Norse, and Egyptian mythological creatures.</p>
<p>While the game was mostly well received at the time, some critics felt that the game failed expand on the standard RTS gameplay or capitalize on the unique units it featured. The series was dropped after receiving one expansion in 2003.</p>
<p>With a renewed public interest from the likes of <em>Ancient Aliens</em>, comic books, and movies now is could be a great time for Microsoft to revisit this classic series.</td>
</tr>
<tr>
<td><em>Buy this game now </em>&#8211; Age of Mythology: Including Titans Expansion</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td><strong>SkiFree</strong></td>
</tr>
<tr>
<td>If you’re old enough to remember when <em>Windows 95</em> was released you’ll probably also remember playing all of those awesome games that Microsoft included in the <em>Microsoft Entertainment Pack</em> or the <em>Windows 95</em> disc itself. Games like <em>Hover, JezzBall, Chip’s Challenge</em>, and <em>SkiFree</em> are timeless classics that made trips to visit Grandma and her old PC a little less boring. Sure kids these days have things like smart phones and Nintendo 3DS’, it’s easy to argue that there’s no need for <em>SkiFree</em> or any of the other Windows 95 games to return.These games were so much more than just common shovelware begging to be uninstalled. Windows 95 ushered in the dawn of the casual entertainment age oc PC. So many unique titles bundled together with an OS meant that almost anyone could find a casual game they enjoyed. Because it was bundled with just about every PC on the market you could literally play it almost anywhere.The point here is that Microsoft had an entertainment based culture that focused on easily accessible and unique casual PC games. They could do worse than try to recapture some of that mentality going forward.</td>
</tr>
<tr>
<td><em>Buy this game now</em> &#8211; You can’t buy this game, but you can still play it at http://ski.ihoc.net/</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td><strong>Crimson Skies</strong></td>
</tr>
<tr>
<td><em>Crimson Skies</em> was released on PC and then as a more full featured release on Xbox. You play as a fighter pilot in a steampunk-type world filled with danger and mystery. While the game wasn’t terribly well received at release it’s action packed combat and unique setting has allowed it to remain a cult classic to this day.<em>Crimson Skies</em> could fit in well in today’s market with games like <em>World of Warplanes</em> and <em>LUFTRAUSERS</em> paving the way for a flight combat comeback.</td>
</tr>
<tr>
<td><em>Buy this game now </em>&#8211; Crimson Skies – PC</td>
</tr>
</tbody>
</table>
<table>
<tbody>
<tr>
<td><strong>Forza Motorsports</strong></td>
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<td>Since the original Xbox the <em>Forza Motorsport</em> series has been a staple of quality and innovation on gaming consoles. A unique approach to simulated physics mixed with an easily accessible control style has made Forza the leader of the pack on home consoles.Gamers love racing games, truth is many of us started with the likes of Cruisin’ USA and Off-Road and turned into adults who wanted to drive the fast cars we’ve been playing for years. With Gran Turismo lagging behind on innovation and release dates Microsoft has clearly dominated the console racing sim market for a few years now. Games like a <em>Assetto Corsa, Project Cars,</em> and <em>Next Car Game </em>on PC Microsoft has found itself in a strange position of having lots of fresh competitors looking to take it’s crown.</p>
<p>Much like car manufactures working through early teething issues with new models, these PC developers could really shake up the console landscape by bringing a polished title to the market. Microsoft has already proven how easily it can port Forza to PC, in fact it’s already done! Now might be the time to start competing in the big leagues of the PC market if they want to keep the fan base around in the coming years.</td>
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<td><em>Buy this game now</em> &#8211; Forza Motorsport 5 (Xbox One)</td>
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<td><strong>Fuzion Frenzy</strong></td>
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<td>If you played a lot of Halo 1 back in the day <em>Fuzion Frenzy</em> is probably a game you’re familiar with. Featured as a playable demo on the <em>Halo</em> disc <em>Fuzion Frenzy </em>was a darker and more action packed <em>Mario Party-like</em> game. <em>Fuzion Frenzy</em> gave us all a break from the shooting after marathon split screen <em>Halo</em> sessions.It’s likely that <em>Fuzion Frenzy</em> was way ahead of its time. Console internet gaming and broadband had yet to really take off; both of which would have given the series a much wider audience. While <em>Fuzion Frenzy</em> featured AI opponents the real magic happened when competing against 3 of your asshole friends. If you didn’t have friends <em>Fuzion Frenzy</em> probably wasn’t that fun. Even with the near worldwide adoption of broadband internet <em>Fuzion Frenzy</em> probably wouldn’t be popular enough to warrant a big budget release.</p>
<p>Where a game like <em>Fuzion Frenzy</em> would really shine is as part of a larger Xbox Live on Windows program, possibly as a free party game sort of how <em>1 vs 100</em> was on Xbox. Microsoft needs to get highly invested in keeping PC gaming on Windows and giving the masses a free catalogue of games is likely a necessary evil. Free for all <em>Fuzion Frenzy</em> games on PC over the internet could be a F2P hit.</td>
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<td><em>Buy this game now </em>&#8211; Fuzion Frenzy – Xbox</td>
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<td><strong>Viva Pinata</strong></td>
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<td><em>Viva Pinata</em> has maintained a loyal fan base eager to see an eventual return to Pinata Island despite a lack of titles in recent years. Among the games on this list <em>Viva Pinata</em> has managed to break into the most diverse set of markets. Fans of the series have been able to get their pinata fix on home console, PC, and the Nintendo DS. Most impressively, <em>Viva Pinata</em> managed to transition into a well made Saturday morning cartoon series and was even available as a limited run toy series included in Burger King kid’s meals! In many ways Viva Pinata was well ahead of its time in terms of multi-market branding.In recent years though products like <em>Skylanders</em> and <em>Disney Infinity</em> have dominated the children’s game market using tactics similar to those proven by <em>Viva Pinata</em> and <em>Pokemon</em>. There’s no question that Microsoft has a good deal of the male 15-25 demographic with their Xbox brand. Children have become an especially diverse emerging market in games due to interactive toys, motion controls, and television tie-ins.</p>
<p>Microsoft already has an established brand with a loyal fan base, some of whom have entered the age of potential parenthood. What better game to trust with your children than one that you lovingly played in your youth?Microsoft can make a serious attempt at grabbing a piece of this emerging market. With the right amount of resources and technology <em>Viva Pinata</em> could very well be the <em>Skylanders</em> killer we’ve all been waiting for.</td>
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<td><em>Buy this game now</em> &#8211; Viva Piñata (Platinum Family Hits) (Xbox)</td>
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<td><strong>Microsoft Flight Simulator</strong></td>
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<td><em>Microsoft Flight Simulator</em> is by far the oldest running series on this list. First released in 1982, <em>Microsoft Flight Simulator</em> has pushed PC gaming technology to new heights with each release.Innovations such as multi-monitor support and gaming specific peripherals were highly influenced by their support in the game. Before <em>Microsoft Flight Simulator</em> came along most people wouldn’t dream of gaming on more than a single monitor.While Microsoft released <em>Flight</em> in 2012, <em>Microsoft Flight Simulator</em> hasn’t seen a formal release since 2006. With recent advancements in multi-monitor support, multi-core processors, dual-GPUs, ridiculous ram sizes, and cloud computing <em>Microsoft Flight Simulator</em> could usher in a new set of futuristic features that highlight the best of what Microsoft’s various hardware and software teams have to offer.</p>
<p>While hardcore flight simulators might be a decidedly niche market, driving innovation has always been a cornerstone of <em>Microsoft Flight Simulator.</em> With DirectX 12 coming soon a return to the skies could be a great way for Microsoft to show off how far they’ve advanced since 2006.</td>
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<td><em>Buy this game now </em>&#8211; Microsoft Flight Simulator X: Gold Edition</td>
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<td><strong>Zoo Tycoon</strong></td>
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<td>Yeah yeah, we know that Microsoft released Zoo Tycoon on Xbox One. It’s already revived, we get it. But it’s still dead on the platform that gave it life, and that’s got to count for something.We’re in the midst of a business management game revival. With developers such as Kairosoft on mobile devices and Introversion on PC, players are hungry for the type of gameplay that tycoon games of the hospital, rollercoaster, and zoo nature pioneered. Zoo Tycoon’s latest release on Xbox brings a lot of change to the previous format but that’s ok on a home console.</p>
<p>Even if Microsoft simply ported the current version to PC we’d still be happy. They’ve shown how easy porting Xbox One titles is with DirectX 12 and Forza 5, why not bring a few more exclusives over to shore up an Xbox on PC catalogue? Obviously we’d be most happy with a return to the familiar top-down business management style of the past. Let’s be honest, we deserve better than SimCity 2013 and the upcoming Rollercoaster Tycoon Mobile. Microsoft should throw us building sim players a bone here.</td>
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<td><em>Buy this game now</em> &#8211; Zoo Tycoon Complete Collection – PC</td>
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<td><strong>Impossible Creatures</strong></td>
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<td>Can we just be honest here for a moment? <em>Impossible Creatures</em> is probably one of the best games RTS games ever made. Laugh all you want at that statement, we’re ok with it.<em>Impossible Creatures</em> was developed by Relic and published by Microsoft Studios back in 2002. After over a decade and with Relic’s parent company going bankrupt it’s a mystery who owns the <em>Impossible Creatures</em> IP. Regardless, let’s imagine a world in which Microsoft still controls the IP here.</p>
<p>In many ways <em>Impossible Creatures</em> was innovative to a detrimental degree. The game did away with the large amount of buildings commonly seen in RTS games during that time and replaced it with a huge amount of units. When all was said and done the game featured almost 80 base units whose body parts could be mixed and matched to form entirely new units. We’re not going to try to do the math on the number of unique combinations you could make but rest assured the number is incredible.  A voice acted storyline, unique setting, and objective based campaign helped set <em>Impossible Creatures</em> apart from many of its competitors.While the original game wasn’t a smash success there is still a dedicated cult following that would love to see a sequel developed.</p>
<p>It’s not too difficult to envision a F2P sequel to <em>Impossible Creatures</em> that features hundreds of unique animals with players being able to purchase premium body parts or species.</td>
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<td><em>Buy this game now </em>&#8211; Impossible Creatures – PC</td>
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<td><strong>Age of Empires</strong></td>
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<td><em>Age of Empires</em> holds a special place the hearts of many. Originally released in 1997 <em>Age of Empires</em> is quite possibly older than some of you reading this right now. While it’s fair to say <em>Age of Empires</em> is not dead and as such can’t be revived, we wholeheartedly disagree with that statement. We played <em>Age of Empires</em><em>Online</em>, <em>Age of Empires</em> is dead.<em>Age of Empires</em> as a series is highly regarded among PC gamers at a near universal level. During a time when RTS games such as Warcraft, Starcraft, and Command and Conquer were pushing the sci-fi and fantasy themes <em>Age of Empires</em> took the genre in an entirely different direction. With each entry in the series we were treated to new civilizations, playstyles, and ever-improving realistic graphics. It’s no wonder that even today <em>Age of Empires</em> is still played at Lan Parties across the world. While <em>Age of Empires Online </em>is a thing that still exists, it never quite managed to capture that true <em>Age of Empires</em> feel. Maybe it was the cartoony graphics, most likely it was the highly restrictive F2P economics that made anyone with hundreds of dollars to spend on their army unbeatable. It would be best if starting right now we just all forget <em>Age of Empires Online</em> ever existed.</p>
<p>The simple fact is that Microsoft is pretty much just sitting on this blockbuster title because they can’t figure out what to do with it. The name <em>Age of Empires</em> still draws a massive crowd on PC. Maybe they haven’t invested much time and energy into it due to the difficulty of console RTS games, that’s highly possible. Either way a true sequel to <em>Age of Empires</em> III would sell massively if released in a traditional format. It’s pretty much crazy not to develop this game, especially considering how easily they could build a simple online multiplayer network branded with the Microsoft Azure cloud technology.</td>
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<td><em>Buy this game now</em> &#8211; Age of Empires III Complete Collection [Download]</td>
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</tbody>
</table>The post <a href="https://gamecrastinate.com/editorials/10-pc-games-microsoft-can-revive-improve-pc-gaming-library">10 PC games Microsoft can revive for PC</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft shows off Forza 5 on PC, too bad you&#8217;ll never get to play it</title>
		<link>https://gamecrastinate.com/editorials/microsoft-shows-off-forza-5-on-pc-youll-never-get-to-play-it</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 21 Mar 2014 09:26:54 +0000</pubDate>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[FORZA 5]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[XBOX ONE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-shows-off-forza-5-on-pc-too-bad-youll-never-get-to-play-it-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Microsoft unveiled the latest edition of their DirectX technology at GDC this week. Microsoft demonstrated the power behind DirectX 12 by showing how easy it is to port a high fidelity console game like Forza Motorsport 5 over to PC. In the video you can watch as Forza runs at a pretty smooth 60 fps [&#8230;]</p>
The post <a href="https://gamecrastinate.com/editorials/microsoft-shows-off-forza-5-on-pc-youll-never-get-to-play-it">Microsoft shows off Forza 5 on PC, too bad you’ll never get to play it</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Microsoft unveiled the latest edition of their DirectX technology at GDC this week. Microsoft demonstrated the power behind DirectX 12 by showing how easy it is to port a high fidelity console game like <em>Forza Motorsport 5</em><img decoding="async" src="http://web.archive.org/web/20150906053659im_/https://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00FM5IY4W" alt="" width="1" height="1" /> over to PC. In the video you can watch as <em>Forza</em> runs at a pretty smooth 60 fps while being powered by a PC with an Nvidia GTX titan card.</p>
<p>Why should PC gamers be upset about all this? Forza 5 is not coming to PC. Why port a console exclusive game to PC that you’ll never release to the public? The <em>Forza 5</em> DirectX 12 demo is  just another in a long line of Microsoft’s recent blunders. It really makes you wonder why on earth they would show how possible this is while at the same time denying fans the chance to play it.</p>
<p>There’s a big reason racing games tend to debut around the same time as the console launches, racing games are console sellers. <em>Gran Turismo</em> is largely responsible for Sony’s success with PS2 and PS3. The GT series is so influential in fact that it was credited with bringing the Mitsubishi Lancer Evolution to the United States. The <em>Forza Motorsport</em> series as well is a huge console seller for Microsoft. While it’s pretty clear that Microsoft has a working copy of <em>Forza 5</em> ported to PC it may just be a fancied up tech demo and not the full game itself. A quick check at the sales charts for the Xbox One suggest <em>Forza 5</em> is Microsoft’s 3rd best selling game (at time of writing). It’s also important to note that <em>Forza 5</em> is the only next-gen racing simulator available on either the PS4 or Xbox One. Microsoft has sent a clear message that if you are a racing sim fan you need to buy an Xbox One.</p>
<p>Obviously Microsoft stands to lose more than they gain by porting a popular console exclusive to PC. The more you think about it the more it just sounds insane. Why on earth would Microsoft port <em>Forza 5</em> to PC just to show off that they can? It just comes across like a big kick in the teeth for fans of the series that won’t be buying an Xbox One. Microsoft has earned a lot of mistrust in the eyes of gamers in the past year. This stunt at GDC should serve as an example to other developers of how to create bad blood with people who weren’t likely to be your customer. You don’t see Apple showing off how easily their iPhone could run the more powerful Android OS. Square Enix went to great lengths to show fans what a Final Fantasy VII port for PS3 would look like. The end result was fan disappointment when the port never materialized. Microsoft should have never shown off <em>Forza 5</em> on PC. Fans know now that it’s a thing that could happen easily, and we want what we can never have.</p>
<p>Shame on you Microsoft for teasing me with the game that I want to play but never will because the entrance fee is just too steep to justify for one game.</p>
<p>If you’ve given up on that dream of playing a Turn 10 game on PC, you can grab a copy of Forza Motorsport 5 for Xbox One<img decoding="async" src="http://web.archive.org/web/20150906053659im_/https://ir-na.amazon-adsystem.com/e/ir?t=gamecrastinat-20&amp;l=as2&amp;o=1&amp;a=B00EN1IF7C" alt="" width="1" height="1" /> on Amazon.com.</p>The post <a href="https://gamecrastinate.com/editorials/microsoft-shows-off-forza-5-on-pc-youll-never-get-to-play-it">Microsoft shows off Forza 5 on PC, too bad you’ll never get to play it</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Shadowrun Returns getting DRM-Free release</title>
		<link>https://gamecrastinate.com/gaming-news/shadowrun-returns-getting-drm-free-release</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 09:06:08 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[HAIRBRAINED SCHEMES]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<category><![CDATA[SHADOWRUN RETURNS]]></category>
		<category><![CDATA[STRATEGY]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/shadowrun-returns-getting-drm-free-release-gamecrastinate/</guid>

					<description><![CDATA[<p>Shadowrun Returns developer Hairbrained Schemes announced a deal with Microsoft allowing them to release a version of Shadowrun Returns free of that pesky thing called DRM. Read on for the full announcement. Hey Everyone! We just want to send out a quick update to share some good news. Thanks to a new agreement we were [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/shadowrun-returns-getting-drm-free-release">Shadowrun Returns getting DRM-Free release</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Shadowrun Returns developer Hairbrained Schemes announced a deal with Microsoft allowing them to release a version of Shadowrun Returns free of that pesky thing called DRM. Read on for the full announcement.</p>
<blockquote><p>Hey Everyone!</p>
<p>We just want to send out a quick update to share some good news. Thanks to a new agreement we were able to negotiate with our partners at Microsoft, Harebrained Schemes is pleased to announce that we are now able to release fully DRM-free versions of Shadowrun Returns and future expansions such as Berlin.</p>
<p>The DRM-free versions of SRR and Berlin will continue to be fully supported. You’ll be able to download all game patches, use the Shadowrun Returns editor and experience user-generated content downloaded from third-party sites such as Nexus.</p>
<p>We’re starting work to get Shadowrun Returns available on GOG.com right now – not sure how long that will take but we’ll let you know as soon as we have an answer.</p>
<p>We’re very excited we’re finally able to offer Shadowrun DRM-free to everyone and look forward to making it available!</p>
<p>Take care,</p>
<p>HBS</p></blockquote>
<p>Thanks Microsoft for not being complete jerks. Sorry about the Xbox One.</p>The post <a href="https://gamecrastinate.com/gaming-news/shadowrun-returns-getting-drm-free-release">Shadowrun Returns getting DRM-Free release</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Microsoft Looking to Improve First Party Game Development</title>
		<link>https://gamecrastinate.com/gaming-news/microsoft-looking-improve-first-party-game-development</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 07 Nov 2013 09:04:00 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[MICROSOFT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/microsoft-looking-to-improve-first-party-game-development-gamecrastinate/</guid>

					<description><![CDATA[<p>Shacknews is reporting that Microsoft is looking to improve their performance in the first party game development sector. Microsoft has long held onto the OS crown largely on the backs of the enthusiast gaming market. Simply put, many games were just not made on anything but Windows. Fast forward to 2013 and Microsoft has found [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/microsoft-looking-improve-first-party-game-development">Microsoft Looking to Improve First Party Game Development</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Shacknews is reporting that Microsoft is looking to improve their performance in the first party game development sector. Microsoft has long held onto the OS crown largely on the backs of the enthusiast gaming market.</p>
<p>Simply put, many games were just not made on anything but Windows. Fast forward to 2013 and Microsoft has found itself in a much different gaming landscape. Nintendo has all but captured the handheld and under 10 market. Sony is looking at snapping up at least 60% market share in the home console sector, and now Valve is looking at taking a piece of both the console and PC gaming market with their upcoming Steam Machine.</p>
<p>It’s no surprise then that Microsoft is looking to improve on their dismal performance when it comes to developing PC games in the past half decade.</p>The post <a href="https://gamecrastinate.com/gaming-news/microsoft-looking-improve-first-party-game-development">Microsoft Looking to Improve First Party Game Development</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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