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	<title>MONOMINO</title>
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	<title>MONOMINO</title>
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		<title>Monomino Review</title>
		<link>https://gamecrastinate.com/review/monomino-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 09:07:22 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[MONOMINO]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/monomino-review-gamecrastinate/</guid>

					<description><![CDATA[<p>Monomino is a playful puzzle game published by Degica. Originally intended as a final-year project at Nanyang Polytechnic, School of Interactive &#38; Digital Media in Singapore, Monomino has morphed into a full retail release today. It’s not often that the gaming public gets to look at games originally developed by students as final-year projects, so when I got the chance to [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/monomino-review">Monomino Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><em>Monomino</em> is a playful puzzle game published by Degica. Originally intended as a final-year project at Nanyang Polytechnic, School of Interactive &amp; Digital Media in Singapore, <em>Monomino</em> has morphed into a full retail release today. It’s not often that the gaming public gets to look at games originally developed by students as final-year projects, so when I got the chance to see what the next generation of game developers were working on, I jumped at the opportunity. But, with a team of student developers behind the game, can Monomino stand up to the stresses of a commercial release?</p>
<p><em>Monomino</em> is a block-based puzzle game where players must create a safe path for baby-blocks, which happen to fall out of a cloud that holds a pair of romantic block-parents. As the two parents kiss, a new baby-block falls from the sky. The baby-blocks follow the path of least resistance, which will almost always be directly off a cliff. By dropping blocks and using power-ups on the baby-blocks, players can lead them to safety.</p>
<p>At its core <em>Monomino</em> is a game about correctly solving puzzles very quickly. New gameplay mechanics are introduced every 10 levels or so, such as new power-ups or locations on the path that baby-blocks must hit to unlock new pathway-blocks. Adding to the difficulty of puzzles, players only have a few moments before baby-blocks begin falling from the sky and to their death.</p>
<p>While initial puzzles are mostly just a matter of dropping a few blocks, later stages begin to require dropping the pathway-blocks not only in the correct place, but also in the correct order. The power-ups and location-based blocks add a good bit of variety to the puzzles too. Unfortunately, it takes dozens of levels to really add a good mix of those elements to the game. The sense of progression is a bit slow to some degree. Puzzle and gameplay wise, I liken <em>Monomino</em> to something like <em>Eets Munchie.</em> Both games share some common ideas, yet each feels unique enough to stand on its own.</p>
<p>From a gameplay perspective, I wish <em>Monomino</em> did a few small things differently. Once placed, players cannot alter the placement of the pathway-blocks. Since nearly every stage requires placing a limited supply of blocks in the correct location and order, misplacing a single block leads to completely failing the stage. Because each level is either pass or fail, I don’t see much use for the stars rating system that <em>Monomino</em> uses for each stage. I always either got 3 stars or no stars. Any time I failed a puzzle, it was because I was too slow or had placed a block incorrectly. Whenever this happened, I just hit the retry button because I had no other option. I’d much rather see players be able to change a blocks location when baby-blocks begin to fall to their death. A simple change like this would greatly enhance the need for a stars system.</p>
<p>The game’s art design is impossibly cute. The style is sort of a mix between the blockyness of <em>Minecraft</em> and <em>Tetris</em>, with a whole bunch of Saturday morning cartoon added for good measure. Textures are bright and colorful. Most blocks have cute faces. Cute baby-blocks obtain even cuter outfits through use of power-ups. <em>Monomino</em> is cuteness intensified. Though, it’s important to point out the idea of the mommy and daddy blocks kissing and making baby-blocks might be a bit of a touchy subject for some parents. It’s cute for sure, but I can see that leading to some awkward conversations with the little ones, especially in more conservative households.</p>
<p>The game is currently on PC, but may be heading to mobile devices as well, according to the game’s website. Since mobile devices have a much larger audience of youngsters, it’s likely that <em>Monomino</em> will have a much broader appeal on those devices compared to PC. On Steam, <em>Monomino’s</em> core audience is likely going to be dads that buy a cute game for their children to play. On mobile though, <em>Monomino</em> can harness the power of millions of child iPad owners with their parent’s credit cards ready to make appstore purchases. It would make a lot of sense to eventually see this game on mobile devices.</p>
<p>Overall, <em>Monomino</em> should appeal to younger gamers quite well. The art is fantastic and cute, the amount of puzzles should keep gamers entertained for hours. Veteran adult puzzle gamers might not see a lot of challenge in <em>Monomino</em> initially, but rest assured that it is there in deeper stages. If you liked <em>Eets Munchies</em>, you’ll also enjoy <em>Monomino</em>. Puzzle-wise, <em>Monomino</em> can help parents sharpen their youngster’s decision making skills while entertaining them with impossibly cute blocks.</p>
<table>
<caption><strong>Monomino</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Students at NYP, </strong><strong>Singapore</strong></td>
<td><strong>Publisher: Degica</strong></td>
<td><a href="http://monomino.weebly.com"><strong>Official Website</strong></a></td>
</tr>
<tr>
<td><strong>Version Played: Launch Release</strong></td>
<td><strong>Steam Achievements: No</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><a href="http://store.steampowered.com/app/303710?snr=1_702_4_"><strong>Buy on Steam</strong></a></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Monomino</h3>
<p><strong>Summary:</strong> Cuteness on a whole new level. Monomino&#8217;s 100 stages should provide hours of entertainment for younger gamers.</p>The post <a href="https://gamecrastinate.com/review/monomino-review">Monomino Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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