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	<title>SPEEDRUNNERS</title>
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		<title>Breaking the &#8216;Curse of the Multiplayer Indie Game&#8217; with Speedrunners</title>
		<link>https://gamecrastinate.com/gaming-news/breaking-curse-multiplayer-indie-game-speedrunners</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Sat, 09 Nov 2013 08:59:29 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[GAMASUTRA]]></category>
		<category><![CDATA[INDIE GAMES]]></category>
		<category><![CDATA[MULTIPLAYER]]></category>
		<category><![CDATA[SPEEDRUNNERS]]></category>
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					<description><![CDATA[<p>Gamasutra hits us with a very interesting read on what it takes to make a compelling and thriving multiplayer indie game. As Gun Monkeys players have found out, giving away free keys when nobody else is online is both ineffective and sad. How can you break the “Curse of the Multiplayer Indie Game”? This is [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/breaking-curse-multiplayer-indie-game-speedrunners">Breaking the ‘Curse of the Multiplayer Indie Game’ with Speedrunners</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Gamasutra hits us with a very interesting read on what it takes to make a compelling and thriving multiplayer indie game.</p>
<p>As Gun Monkeys players have found out, giving away free keys when nobody else is online is both ineffective and sad.</p>
<blockquote><p>How can you break the “Curse of the Multiplayer Indie Game”? This is the question that numerous studios with a focus on online multiplayer-only titles no doubt ask themselves, and the solution isn’t exactly simple.</p></blockquote>The post <a href="https://gamecrastinate.com/gaming-news/breaking-curse-multiplayer-indie-game-speedrunners">Breaking the ‘Curse of the Multiplayer Indie Game’ with Speedrunners</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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