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	<title>Reviews</title>
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		<title>Democracy 3: Clones and Drones DLC Review</title>
		<link>https://gamecrastinate.com/review/democracy-3-clones-drones-dlc-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 09:18:57 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[DEMOCRACY 3]]></category>
		<category><![CDATA[POSITECH GAMES]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/democracy-3-clones-and-drones-dlc-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿﻿[embedded content]﻿ Positech Games’ Democracy 3 is a game that we’ve looked at twice in the past, first with the base game and Social Engineering DLC review, then with our Democracy 3 Extremism Review. Today, we’re taking a look at Democracy 3’s third DLC, Clones and Drones. Clones and Drones, much like the previous 2 [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/democracy-3-clones-drones-dlc-review">Democracy 3: Clones and Drones DLC Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
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<p>Positech Games’ Democracy 3 is a game that we’ve looked at twice in the past, first with the base game and Social Engineering DLC review, then with our Democracy 3 Extremism Review. Today, we’re taking a look at Democracy 3’s third DLC, Clones and Drones.</p>
<p>Clones and Drones, much like the previous 2 DLC packs, adds a number of new policies, dilemmas, situations, and world events to the already content-packed game. Where the previous DLCs tended to fill out the game’s policies in a way that better balanced the game and added things that were sorely missing, Clones and Drones takes a much more ambitious approach by focusing on technological and futuristic situations.</p>
<p>Rather than simply playing through a modern times political simulation, players now have the opportunity to advance their societies using technological advancements that may or may not be far off in our real future. Policies such as “One Child Policy” and “Electric Cars Initiative” make perfect sense, and help further round out the game. But it’s in policies like “Human Cloning Research Grants” and “Anti-Gravity Research Grants” that Clones and Drones really sets itself apart from the previous content we’ve seen.</p>
<p>Following in the path he’s previously set with the game thus far, developer Cliff Harris has filled Clones and Drones with a startlingly realistic look at issues that we face currently. Well researched descriptions accompany each policy to get players up to speed on the challenges behind each decision they make.</p>
<p>Whereas in previous play throughs of the game, players might aim just to make certain political demographics happy, players now have the added stress of injecting human clones and robots into the delicate societal mix. Will the populace embrace their robotic overlords, or will the luddites revolt and try to assassinate you?</p>
<p>Despite many of the policies being out of our technological reach for the time being, nothing about Clones and Drones feels all that impossible. In fact, many policies like “Antibiotics Ban” and “Synthetic Meat Research Grants” address real problems and technologies that are firmly set in science fact, rather than science fiction.</p>
<p>The forwarding thinking nature of our future’s issues presented in Clones and Drones makes the experience unlike any other modern political simulation that comes to mind. Whereas the previous Extremism and Social Engineering DLCs focused on civil or extremist political issues, Clones and Drones offers players a fascinating look at many of the potential challenges that we’ll face in the coming decades as technological advancements render some of us almost completely obsolete. Fans of science fiction, or really just scientific technologies in general, will really enjoy the new gameplay opportunities that Clones and Drones introduces.</p>
<table>
<caption><strong>Democracy 3: Clones and Drones DLC</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Positech Games</strong></td>
<td><strong>Publisher: Positech Games</strong></td>
<td><strong>Platforms: PC</strong></td>
</tr>
<tr>
<td><strong>Official Website</strong></td>
<td><strong>Buy on Steam</strong></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Democracy 3: Clones and Drones DLC</h3>
<p><strong>Summary:</strong> Clones and Drones offers a scarily realistic look at problems that very well could affect our society in the near future. Consider this a must-have addition to an already must-have game.</p>The post <a href="https://gamecrastinate.com/review/democracy-3-clones-drones-dlc-review">Democracy 3: Clones and Drones DLC Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Metrocide Review</title>
		<link>https://gamecrastinate.com/review/metrocide-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 12 Dec 2014 09:16:38 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[METROCIDE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/metrocide-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Metrocide is a top down arcade stealth-shooter developed by Flat Earth Games. Originally released as a Steam Early Access game, Metrocide has released as a full title today. Compared to many other Steam Early Access titles that just stay in development forever, Metrocide went through a rather speedy Early Access phase. So just how did the game turn [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/metrocide-review">Metrocide Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Metrocide is a top down arcade stealth-shooter developed by Flat Earth Games. Originally released as a Steam Early Access game, Metrocide has released as a full title today. Compared to many other Steam Early Access titles that just stay in development forever, Metrocide went through a rather speedy Early Access phase. So just how did the game turn out after its soft release back in October?</p>
<p>Throughout the world of Metrocide, players will explore a low definition cyberpunk world full of gangs, flying ships, and bloodthirsty cops. The goal, which you’ll have no choice but to accept, is to get yourself knee deep in the world of contract killing. Everything in the game is quite minimalist, even down to the simple tutorial instructions. Players are given a waypoint finder in the top left of their screen that leads them to the next target, whether that be a contract supplier or a contracted hit.</p>
<p>How exactly players dispatch of their target is relatively simple, they shoot them in cold blood on the street. Once they’ve completed the hit, it’s time to head back for a new contract. While that all sounds pretty cut and dry on the surface, Metrocide is nowhere near as easy as that sounds. Throughout the 3 cities, players are met with huge amounts of danger around every corner. Flying police drones patrol the sky, while security cameras monitor the streets for any sort of criminal behaviour. Being spotted committing a crime usually results in your death, especially in the very early stages of the game where you’re broke and can’t afford fancy tools to evade capture.</p>
<p>If avoiding cameras and the police wasn’t hard enough, players will also need to be even more mindful of who is nearby to witness their crime. Taking out a target on a crowded block will result in a number of witnesses. While some witnesses may run, others might just turn vigilante and try to take you out themselves. The witnesses that do get away will alert the police, which results in increased patrols in the city. The more you make a scene, the harder it’ll be later make hits while going unnoticed.</p>
<p>Initially, players have extremely limited resources at their disposal. Completing contracts and earning money will give players access to new weapons and tools that can greatly aid in their quest to take out targets. As players get more comfortable with the game’s mechanics, these unlockables really make a big difference in the way things can be done.  New guns offer quicker ways to make hits, while tools can be used to escape the police, or even lure targets into more convenient locations.</p>
<p>To further complicate things, Metrocide is permadeath. When you’re spotted by the police, a vigilante, an armed target, or a pissed off gang member, they tend to shoot back. Unfortunately, getting shot means you’re dead, at which point you start the level over at $0 in the bank. If that sounds brutal, it is, trust me. Thankfully, the developer took mercy on player’s souls by allowing they items they unlock to at least carry over after being counter-murdered on the streets of this well-armed city.</p>
<p>My experience with Metrocide, and one that I suspect many other players will encounter as well, involves dying over and over again. Eventually though, the game’s design begins to shine through. By brutally punishing my horribly non-stealth tactics, Metrocide trains players to make better choices if they want to survive. It’s actually quite sneaky in the way that it keeps players engaged while completely dismantling them if they get too full of themselves.</p>
<p>Depth-wise, Metrocide is clear in what it is, and what it isn’t. The cities in Metrocide don’t feature tons of NPCs to strike up conversations with, or even explorable buildings for that matter. While the lack of depth in the city may lead you to believe this is just a low-tech game, Metrocide is actually laser-focused in its design. This is a lightweight, retro-inspired game that asks players to engage in stealthy contract killing. By removing the needless distractions, Metrocide gets players to the heart of its gameplay within seconds of first starting the game. In a lot of ways, Metrocide is actually everything that a 8-bit throwback game should be. Apart from the mouse aiming, Metrocide feels like a real NES game.</p>
<p>With the full v1.0 release , Metrocide is launching with a full list of fine-tuning to the difficulty levels, as well as a number of bug fixes and overall quality-of-life improvements. Players now have access to multiple difficulty levels, in addition to new game modes that give players a whole new set of challenges. One such new mode, Dead Trench Walking, challenges players to complete contracts while the entire city has an APB out on them, resulting in every single citizen being armed and wanting them dead.</p>
<p>Using elements of stealth, arcade shooting, and a heavily 8-bit feel, Metrocide is probably going to drive you addictingly insane. It never once pretends to be some complicated mess that asks you to pickpocket 12 gigatokens from civilians, or clean up some space-juice bar’s rat problems. Instead, you’re a simple contract killer in a cyberpunk world full of danger. Your target’s days are numbered, but if you’re not careful, so are yours.</p>
<table>
<caption><strong>METROCIDE</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Flat Earth Games</strong></td>
<td><strong>Publisher: Flat Earth Games</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: 1.0</strong></td>
<td><strong>Steam Achievements: Yes (33)</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><strong>Buy on Steam</strong></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Metrocide</h3>
<p><strong>Summary:</strong> A brutally difficult, yet highly engaging 8-bit throwback arcade stealth game with permadeath.</p>The post <a href="https://gamecrastinate.com/review/metrocide-review">Metrocide Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Cosmic DJ Review</title>
		<link>https://gamecrastinate.com/review/cosmic-dj-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 24 Nov 2014 09:42:00 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[COSMIC DJ]]></category>
		<category><![CDATA[DEVOLVER DIGITAL]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/cosmic-dj-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Cosmic DJ is a musical adventure and creation game developed by Gl33k, and published by Devolver Digital. Cosmic DJ originally hit Steam as an Early Access title, and graduated to a full release on Steam on October 30th, 2014. Cosmic DJ is available on PC and iOS powered devices. In Cosmic DJ, players embark on an [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/cosmic-dj-review">Cosmic DJ Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Cosmic DJ is a musical adventure and creation game developed by Gl33k, and published by Devolver Digital. Cosmic DJ originally hit Steam as an Early Access title, and graduated to a full release on Steam on October 30th, 2014. Cosmic DJ is available on PC and iOS powered devices.</p>
<p>In Cosmic DJ, players embark on an epic musical journey to reunite band members and repair the broken “Jamtennas” around the galaxy. Using “THE POWER OF <em>MUUUUSIC</em>“, players must create their very own songs to inspire change in the universe. Players have access to dozens of unique instruments that may be used to craft a jam worthy of rocking all of space and time.</p>
<p>Players have the option of inputting their notes using either a tap sequencer using the ZXCV keys, or by using a grid sequencer with simple mouse clicks. These vastly different styles of input should appeal to both novices and master musicians alike. Cosmic DJ’s songs consist of a few campaign segments, each split into 8 tiny sections for players to create music from. Using the grid sequencer, notes can be assigned to different sections for each instrument. As players go through the campaign, these segments will eventually combine into a complete player-made song that may then be exported to .mp3.</p>
<p>What makes Cosmic DJ so different from other music games is that it never takes itself entirely seriously. Everything about Cosmic DJ seems to exist on this fun-first design style that just makes the game so enjoyable. An great example of this is an early mission segment where you must inspire a former band member, now a “space juice” bartender, to rejoin the band by creating an epic jam that includes a space juice cocktail shaker as an instrument. The out-of-this-world instrument choices, not to mention the completely insane storyline behind the game, combine to make a game that feels so different from whatever you’ve been playing before this.</p>
<p>What really impressed me with Cosmic DJ was its focus on fun music creation. After players go through the campaign, or using the quick play option, the songs they create may be given an in-game album cover and then exported to .mp3 file. The cover and metadata embedding for the song is handled entirely by the game, at which point players may then upload to services such as YouTube and SoundCloud. Cosmic DJ’s developers designed the game with this interaction in mind, and in today’s era of strict copyright protection, that’s awesome.</p>
<p>In the past decade or so, music games have gained in popularity and inspired countless gamer’s lives. From the fat melting aerobic exercise of Dance Dance Revolution, to the almost learning to play a real instrument style of Guitar Hero, music games have transformed the way we play games. The truth is though, not all music games have to be this life-changing experience that leaves you a better person. Cosmic DJ will not make you thin and sexy, nor will it even try teach you how to play guitar. What Cosmic DJ will do is provide you with an epic musical adventure that you’ll never forget.</p>
<table>
<caption><strong>Cosmic DJ</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Flow Combine</strong></td>
<td><strong>Publisher: Devolver Digital</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: Steam Launch Release</strong></td>
<td><strong>Steam Achievements: No</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><strong>Buy on Steam</strong></td>
<td><strong>Buy on iOS</strong></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p><strong>Summary:</strong> A game design that focuses on fun makes Cosmic DJ one of the most unique music games you&#8217;ll ever play. Simplistic music creation tools and dozens of quirky instruments should provide hours of entertainment.</p>The post <a href="https://gamecrastinate.com/review/cosmic-dj-review">Cosmic DJ Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<item>
		<title>Spacecom Review</title>
		<link>https://gamecrastinate.com/review/spacecom-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Sun, 23 Nov 2014 09:37:52 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[11 BIT LAUNCHPAD]]></category>
		<category><![CDATA[11-BIT STUDIOS]]></category>
		<category><![CDATA[Spacecom]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/spacecom-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Spacecom describes itself as a strategic-to-the-bone, starfleet command game in which deception and smart movement are heavily rewarded. Developed by Flow Combine, and published by 11 bit launchpad, Spacecom was released September 17th on Steam. Spacecom is a minimalistic game by design. Flow Combine has reduced complicated systems down to their core elements of move, [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/spacecom-review">Spacecom Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Spacecom describes itself as a strategic-to-the-bone, starfleet command game in which deception and smart movement are heavily rewarded. Developed by Flow Combine, and published by 11 bit launchpad, Spacecom was released September 17th on Steam.</p>
<p>Spacecom is a minimalistic game by design. Flow Combine has reduced complicated systems down to their core elements of move, attack, defense, and build. What we’re left with is a lightweight and heavily tactical combat game that rewards and strategy and bravery.</p>
<p>Games consist of battles against up to 5 opponents, where players must gain control over different sectors of the map. Three different types of ships are available for players to build, each with their own unique main function. Battle Fleets launch initial planet strikes and battle other ships, Invasion Fleets capture planets once they’ve been weakened, and Siege Fleets destroy planets to render sectors uncapturable by anyone. Planets may be upgraded to provide a moderate level of defense against future attacks.</p>
<p>Spacecom at its core is relatively simple, it’s possible that players have experienced games of this style before as elements of Spacecom are popular on mobile devices. What sets Spacecom apart from the competition is the vicious multiplayer battles that await those brave enough to venture online. While the campaign missions and skirmishes against the AI will provide most players with an enjoyable challenge, the real Spacecom experience rests in the highly competitive multiplayer lobbies.</p>
<p>After going head to head with the AI for a while, we sat down for some serious space battles against some living opponents. Where the AI is somewhat predictable, real opponents are an entirely different story. My multiplayer opponents were daredevils, kamikaze pilots hellbent on rendering my precious supply lines unusable and undefendable. In 6 player multiplayer combat, battles are happening on all sides of the your base, usually at the same time. Managing resources, defending already captured territory, and capitalizing on your opponent’s weaknesses all seem to happen at an even quicker pace when you’re up against live opponents.</p>
<p>By streamlining the overly complex systems normally found in multiplayer space combat games, Flow Combine has created a game that plays in a very cerebral way. It’s as if they took the best of what makes Civilization so great, and condensed it all down into a much easier to understand package. Don’t let the word Civilization scare you away from Spacecom though, matches don’t last nearly as long as those 12 hour marathon Civ games that you’ve sacrificed so much sleep for.</p>
<table>
<caption><strong>Spacecom</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Flow Combine</strong></td>
<td><strong>Producer: 11 bit launchpad</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: 0.9.1033</strong></td>
<td><strong>Steam Achievements: Yes</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><strong>Buy on Steam</strong></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>Spacecom Review Peter Downey November 23, 2014 7 10</p>
<p><strong>Summary:</strong> Highly strategic gameplay and vicious multiplayer battles make Spacecom an a challenging experience for gamers of all ages.</p>The post <a href="https://gamecrastinate.com/review/spacecom-review">Spacecom Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>This War of Mine Review</title>
		<link>https://gamecrastinate.com/review/war-mine-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 14 Nov 2014 09:14:37 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[11BIT STUDIOS]]></category>
		<category><![CDATA[THIS WAR OF MINE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/this-war-of-mine-review-gamecrastinate/</guid>

					<description><![CDATA[<p>11 bit studios’ latest release, This War of Mine, is a bit of an escape from the Anomaly series that the studio is known for. This War of Mine explores war from a perspective that is often overshadowed by images on our television of bombs, guns, and tanks. Rather than having players directly engage in the conflict between [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/war-mine-review">This War of Mine Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>11 bit studios’ latest release, This War of Mine, is a bit of an escape from the Anomaly series that the studio is known for. This War of Mine explores war from a perspective that is often overshadowed by images on our television of bombs, guns, and tanks. Rather than having players directly engage in the conflict between 2 factions, 11 bit studios chose to tell the human side of war. Players control civilians struggling to survive in a war torn region, trying to live on despite the chaos unfolding around them outside of their control. The stories these survivors tell are no less horrific than the tales of explosions, gunfire, and death that the soldiers come home with.</p>
<p>11 bit studios took great care to research historic conflicts from our distant past and recent history. This War of Mine’s setting is designed to remain conflict agnostic. Rather than depicting a specific war or time period, This War of Mine removes itself from the geopolitical side of war by just focusing on the human experience. Despite being set in a fictitious conflict, the game takes inspiration from numerous true stories of tragedy and survival from the civilians that lived (and died) when war came to their doorstep.</p>
<p>Jumping into the game is completely straightforward. Players initially control 3 unique characters, each with a short backstory. The first day is spent gathering resources inside of your bombed ravaged home. Starting out, players have very limited resources and amenities available to them. Each day players have a limited amount of time to craft items, cook and eat food, or just sleep after a long night of scavenging.</p>
<p>Gameplay wise, the day and night cycles stand in stark contrast in many ways. Players will largely be focused on base building, crafting, trading, and time management during the day. During the evening though, the entire game switches to include aspects of stealth, item harvesting, and combat. In many ways,  it’s as if This War of Mine is actually 2 different games that seamlessly intersect somewhere in the middle. It’s all quite brilliant.</p>
<p>Initially, gameplay is fairly simple. Players build, eat, sleep, scavenge, and repeat it all the following day. As the days go on though, resources begin to wear thin, and bad situations start to take their toll. Maybe during one of the nights, bandits broke in and wounded your party members. Maybe that character was already hurt, and now they’re sick as well. Too bad you’d just traded the last of your bandages for some vegetables the previous day. Now you’ll need to venture into deeper and more dangerous parts of town in search of first aid. Since your severely injured companion is best served laying in bed and recovering, now you’re a body short on night watch. What if the bandits come back again?</p>
<p>Increasingly difficult situations can lead to players needing to make some very tough decisions. After about 20 hours spent in This War of Mine, I’ve found myself making a number of morally questionable choices. Initially, I wanted to play the game peacefully; scavenging but never stealing, growing foods when I could, trading for whatever else I needed by growing tobacco and crafting cigarettes. After repeatedly failing to keep my characters alive, as they met fates such as freezing to death, starvation, sucumbing to sickness, or being murdered by armed thugs, my morals began to fade.</p>
<p>I started a new game, and I was done being the victim. I crafted a knife for Pavle, my chosen assassin, each night going out in search of trouble. Like a trained hunter, I’d stalk bad guys as they made their rounds in a building. I’d jump out of the shadows, the armed thug caught totally off guard as he smoked a cigarette, quickly stabbing them to death. I was ruthless, meticulous, and my characters were living great. That is, until I slipped up and one of them shot Pavle in the back as he tried to escape. Things went downhill after that. Pavle survived, but nursing him back to health slowly depleted my limited resources.</p>
<p>Another night, as Pavle climbed through the window of a fortified home, he came face to face with an armed female guard. Pavle quickly dispatched of the girl, but what came next chilled me to the bone. As the girl’s lifeless body lay on the floor of the home, I heard footsteps coming from the floor above. Pavle hid in the shadows, waiting for the next victim to show their face. This time though, instead of a heavily armed thug, all Pavle saw was a grieving mother. She ran to her daughter’s body, falling to the floor in tears as she held her murdered child. As Pavle emerged from his hiding place, she screamed at him, just wanting to know why he was doing this. The unfortunate reality of the situation was that Pavle still needed the shotgun that poor girl was carrying, and nobody was going to stop him from getting it.</p>
<p>The profound weight of his actions had begun to take a toll on Pavle. Severe depression and sickness had started to creep in. Still, when Pavle was physically able, I sent him back out into the night. More dangerous encounters led to Pavle suffering another gunshot, this time worse than the first. As he returned home, empty handed and bleeding profusely, I knew what would come next for my once glorious killer.</p>
<p>With Pavle returning with an empty backpack, I only had enough food to feed 2 people. Someone would need to go without. As I looked over my 3 survivors, all hungry, Pavle stuck out as being a particular problem. He was very hungry, bleeding at an unprecedented level, and severely depressed. With the extremely limited resources on hand, I knew there was little that I could do to get poor Pavle back to 100%. So I stopped feeding him, and I stopped bandaging his wounds. I told myself it would be much easier with him gone, scavenging for 2 should be much easier than for 3. He died 2 days later from his injuries, a hero to some, monster to countless others.</p>
<p>These horrible actions weren’t Pavels though, they were mine. I was the monster responsible for murdering a mother and child. I was the executioner of countless men and women that were likely doing the same as I was, whatever was needed to survive another day. In my quest to keep my companions alive during the war, I lost something just as important. My humanity.</p>
<p>Fans of base building, survival strategy, or even stealth combat games should really pay attention to This War of Mine. With its focus on storytelling through experiences, This War of Mine has lived up to the hype that’s surrounded it in 2014. Even a single play through of this intense game will leave you rethinking your feelings on a lot of things, and probably questioning yourself as a person.</p>
<table border="1">
<caption><strong>THIS WAR OF MINE</strong></caption>
<tbody>
<tr>
<td><strong>Developer: 11 bit studios</strong></td>
<td><strong>Publisher: 11 bit studios</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: Launch Day Release</strong></td>
<td><strong>Steam Achievements: Yes</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><strong>Buy on Steam</strong></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p><iframe src="http://store.steampowered.com/widget/282070/" width="646" height="190" frameborder="0"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span></iframe></p>
<h3 class="heading">THIS WAR OF MINE</h3>
<div class="review">
<div class="review-long-summary">
<p><strong>Summary:</strong> An addictingly difficult and thought-provoking look at the silent victims of war.</p>
</div>
</div>The post <a href="https://gamecrastinate.com/review/war-mine-review">This War of Mine Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Defense Grid 2 Review</title>
		<link>https://gamecrastinate.com/review/defense-grid-2-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 13 Oct 2014 09:24:29 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[505 GAMES]]></category>
		<category><![CDATA[DEFENSE GRID 2]]></category>
		<category><![CDATA[HIDDEN PATH ENTERTAINMENT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/defense-grid-2-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Defense Grid 2 is a sci-fi tower defense game developed by Hidden Path Entertainment and Published by 505 Games. The game was released on September 23rd and is available on PC, Xbox One, and Playstation 4. Today we’re looking at how the game stacks up not only as a new entry in the popular tower [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/defense-grid-2-review">Defense Grid 2 Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Defense Grid 2 is a sci-fi tower defense game developed by Hidden Path Entertainment and Published by 505 Games. The game was released on September 23rd and is available on PC, Xbox One, and Playstation 4. Today we’re looking at how the game stacks up not only as a new entry in the popular tower defense genre, but also as the sequel to the fantastic first game in the series.</p>
<p>The original Defense Grid burst on to the scene way back in February 2008. For players who’ve kept up with the post-release DLC for Defense Grid, namely Defense Grid: Containment, the story of Defense Grid 2 is a continuation of the original game. On the other hand, if you’re a player who either missed the DLC or the original Defense Grid entirely, you might find it beneficial to play through the original game for a quick recap. Quite frankly, the original game is so good that you really should play it regardless.</p>
<p>One area where original Defense Grid really set itself apart from the competition was with the entertaining dialogue found throughout the game. I was pleased to find the original characters were back, as well as a bunch of unique new characters that help move the story along. Without spoiling too much of the story, the aliens in the game have taken to damaging your AI teammates. This short-circuiting of your AI leads to some incredibly enjoyable dialogue between characters, an example of which was one of the AI telling me that she’s totally alright and composed of 149% peach frosting.</p>
<p>Topping the original Defense Grid is no small task indeed. While the story and dialogue doesn’t necessarily advance the genre in a huge way compared to the original game, the quality acting and engaging story are still quite enjoyable. Players should enjoy the quirky personalities of the various AI, as well as the comical dialogue from their faulty language processors.</p>
<p>Strategy gamers are likely no stranger to the clunky controls that console strategy games often have. Thankfully, Defense Grid 2 aims to please the PC and console crowds with a logical and simple control scheme. With the screen’s scrolling locked to the cursor, players should feel comfortable playing with a controller on any system. Clearly, Hidden Path Entertainment put a lot of thought into making sure the game plays well on PS4 and Xbox One controllers. PC players that want a more advanced setup may also opt for a full mouse/keyboard configuration, complete with keyboard hotkeys for everything.</p>
<p>Gameplay is reminiscent of the classic style that the original game executed so well. A well designed collection of maps give players a variety of challenges. With some wide open maps that require the player to figure out the best path, and others that offer little room for mistake, tower defense lovers should find something to enjoy about nearly every map in the game. Defense Grid 2 actually does away with flying units entirely, instead opting for an entirely ground-based challenge. While on the surface that may seem like a step back, it actually makes the gameplay flow so much better. Players aren’t consistently pressured in the deeper levels to dedicated funds to specifically target one type of enemy, instead they can diversify their builds a bit more while still being able to damage everything in each wave.</p>
<p>One of the most addicting aspects of Defense Grid 2 are the alternative challenge modes that are available for every single stage in the game. Each story mission allows players to select the challenge that they wish to do battle with. Whether it be completing the stage without missile turrets, or using only a limited number of towers, the amount of challenges that await is simply fantastic.</p>
<p>While some tower defense games would be content at this point, Defense Grid 2 isn’t quite finished. As players move through the campaign, they’ll gain access to AI units that offer new super weapons, as well as items that boost their turrets. While some turret upgrades will allow the player to configure the targeting priority of a turret, others may boost damage while applying an on-hit effect. The configuration for each mission is entirely up to the player, which exponentially increases the variety of towers. It’s fantastic to see a game that allows the player to change their configuration between missions without having to jump through hoops. If a player finds that their setup isn’t working for a particular level, they can make the appropriate changes and try again.</p>
<p>Hidden Path Entertainment appears to be quite committed to the game post-launch. The developer has begun posting weekly missions for players to complete, with leaderboards and more in-game challenges on the way. While no officially DLC has been announced at this point, judging by the DLC history of the first game, it’s likely just a matter of time before additional content makes its way into Defense Grid 2.</p>
<p>The question of how to judge and score this game is a complicated one. Some people view sequels as a situation where the game must make huge steps forward for the genre as a whole. That’s a tall order for any game, especially when it’s the sequel to a game with a 8.8 /10 user rating on Metacritic. While Defense Grid 2 doesn’t make gigantic leaps forward for tower defense games, it really doesn’t need to. The game manages to execute every aspect of the original game on a near perfect level, while still feeling like a fresh experience that stands quite well on its own.</p>
<table>
<caption><strong>GAME</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Hidden Path Entertainment</strong></td>
<td><strong>Publisher: 505 Games</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: Release Day Version</strong></td>
<td><strong>Steam Achievements: (<em>65</em></strong></td>
<td><strong>Steam Cards:</strong></td>
</tr>
<tr>
<td><strong>Buy on Steam</strong></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Defense Grid 2</h3>
<p><strong>Summary:</strong> Defense Grid 2 replicates the award winning formula of the original, while still making advancements to the overall game. With loads of customization options, players should get many hours of enjoyment from the game.</p>The post <a href="https://gamecrastinate.com/review/defense-grid-2-review">Defense Grid 2 Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Monomino Review</title>
		<link>https://gamecrastinate.com/review/monomino-review</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 09:07:22 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[MONOMINO]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/monomino-review-gamecrastinate/</guid>

					<description><![CDATA[<p>Monomino is a playful puzzle game published by Degica. Originally intended as a final-year project at Nanyang Polytechnic, School of Interactive &#38; Digital Media in Singapore, Monomino has morphed into a full retail release today. It’s not often that the gaming public gets to look at games originally developed by students as final-year projects, so when I got the chance to [&#8230;]</p>
The post <a href="https://gamecrastinate.com/review/monomino-review">Monomino Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><em>Monomino</em> is a playful puzzle game published by Degica. Originally intended as a final-year project at Nanyang Polytechnic, School of Interactive &amp; Digital Media in Singapore, <em>Monomino</em> has morphed into a full retail release today. It’s not often that the gaming public gets to look at games originally developed by students as final-year projects, so when I got the chance to see what the next generation of game developers were working on, I jumped at the opportunity. But, with a team of student developers behind the game, can Monomino stand up to the stresses of a commercial release?</p>
<p><em>Monomino</em> is a block-based puzzle game where players must create a safe path for baby-blocks, which happen to fall out of a cloud that holds a pair of romantic block-parents. As the two parents kiss, a new baby-block falls from the sky. The baby-blocks follow the path of least resistance, which will almost always be directly off a cliff. By dropping blocks and using power-ups on the baby-blocks, players can lead them to safety.</p>
<p>At its core <em>Monomino</em> is a game about correctly solving puzzles very quickly. New gameplay mechanics are introduced every 10 levels or so, such as new power-ups or locations on the path that baby-blocks must hit to unlock new pathway-blocks. Adding to the difficulty of puzzles, players only have a few moments before baby-blocks begin falling from the sky and to their death.</p>
<p>While initial puzzles are mostly just a matter of dropping a few blocks, later stages begin to require dropping the pathway-blocks not only in the correct place, but also in the correct order. The power-ups and location-based blocks add a good bit of variety to the puzzles too. Unfortunately, it takes dozens of levels to really add a good mix of those elements to the game. The sense of progression is a bit slow to some degree. Puzzle and gameplay wise, I liken <em>Monomino</em> to something like <em>Eets Munchie.</em> Both games share some common ideas, yet each feels unique enough to stand on its own.</p>
<p>From a gameplay perspective, I wish <em>Monomino</em> did a few small things differently. Once placed, players cannot alter the placement of the pathway-blocks. Since nearly every stage requires placing a limited supply of blocks in the correct location and order, misplacing a single block leads to completely failing the stage. Because each level is either pass or fail, I don’t see much use for the stars rating system that <em>Monomino</em> uses for each stage. I always either got 3 stars or no stars. Any time I failed a puzzle, it was because I was too slow or had placed a block incorrectly. Whenever this happened, I just hit the retry button because I had no other option. I’d much rather see players be able to change a blocks location when baby-blocks begin to fall to their death. A simple change like this would greatly enhance the need for a stars system.</p>
<p>The game’s art design is impossibly cute. The style is sort of a mix between the blockyness of <em>Minecraft</em> and <em>Tetris</em>, with a whole bunch of Saturday morning cartoon added for good measure. Textures are bright and colorful. Most blocks have cute faces. Cute baby-blocks obtain even cuter outfits through use of power-ups. <em>Monomino</em> is cuteness intensified. Though, it’s important to point out the idea of the mommy and daddy blocks kissing and making baby-blocks might be a bit of a touchy subject for some parents. It’s cute for sure, but I can see that leading to some awkward conversations with the little ones, especially in more conservative households.</p>
<p>The game is currently on PC, but may be heading to mobile devices as well, according to the game’s website. Since mobile devices have a much larger audience of youngsters, it’s likely that <em>Monomino</em> will have a much broader appeal on those devices compared to PC. On Steam, <em>Monomino’s</em> core audience is likely going to be dads that buy a cute game for their children to play. On mobile though, <em>Monomino</em> can harness the power of millions of child iPad owners with their parent’s credit cards ready to make appstore purchases. It would make a lot of sense to eventually see this game on mobile devices.</p>
<p>Overall, <em>Monomino</em> should appeal to younger gamers quite well. The art is fantastic and cute, the amount of puzzles should keep gamers entertained for hours. Veteran adult puzzle gamers might not see a lot of challenge in <em>Monomino</em> initially, but rest assured that it is there in deeper stages. If you liked <em>Eets Munchies</em>, you’ll also enjoy <em>Monomino</em>. Puzzle-wise, <em>Monomino</em> can help parents sharpen their youngster’s decision making skills while entertaining them with impossibly cute blocks.</p>
<table>
<caption><strong>Monomino</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Students at NYP, </strong><strong>Singapore</strong></td>
<td><strong>Publisher: Degica</strong></td>
<td><a href="http://monomino.weebly.com"><strong>Official Website</strong></a></td>
</tr>
<tr>
<td><strong>Version Played: Launch Release</strong></td>
<td><strong>Steam Achievements: No</strong></td>
<td><strong>Steam Cards: No</strong></td>
</tr>
<tr>
<td><a href="http://store.steampowered.com/app/303710?snr=1_702_4_"><strong>Buy on Steam</strong></a></td>
<td></td>
<td></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Monomino</h3>
<p><strong>Summary:</strong> Cuteness on a whole new level. Monomino&#8217;s 100 stages should provide hours of entertainment for younger gamers.</p>The post <a href="https://gamecrastinate.com/review/monomino-review">Monomino Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Logitech G402 Hyperion Fury Gaming Mouse Review</title>
		<link>https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 09:22:58 +0000</pubDate>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[GAMING HARDWARE]]></category>
		<category><![CDATA[LOGITECH]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/logitech-g402-hyperion-fury-gaming-mouse-review-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Introduction G402 Hyperion Fury Review Introduction Specifications Performance Software &#38; Macros Final Thoughts Logitech’s latest entry in the gaming hardware market is the G402 Hyperion Fury. Featuring 8 programmable buttons, an ARM processor, and their proprietary Fusion Engine, Logitech claims to have created the fastest gaming mouse in the world. After a few weeks of daily [&#8230;]</p>
The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/">Logitech G402 Hyperion Fury Gaming Mouse Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<h3>Introduction</h3>
<table>
<caption><strong>G402 Hyperion Fury Review</strong></caption>
<tbody>
<tr>
<td><em><strong>Introduction</strong></em></td>
<td><strong>Specifications</strong></td>
<td><strong>Performance</strong></td>
</tr>
<tr>
<td><strong>Software &amp; Macros</strong></td>
<td><strong>Final Thoughts</strong></td>
<td></td>
</tr>
</tbody>
</table>
<p>Logitech’s latest entry in the gaming hardware market is the <em>G402 Hyperion Fury</em>. Featuring 8 programmable buttons, an ARM processor, and their proprietary Fusion Engine, Logitech claims to have created the fastest gaming mouse in the world. After a few weeks of daily use, Gamecrastinate takes a look at how this mouse stacks up for home, work, and play.</p>
<p>The <em>G402 Hyperion Fury</em> came in a compact package and without an install disk of any sort. Instead, Logitech included a slip of paper that points users towards their support website where they can find the aptly named Logitech Gaming Software. Having plugged in the mouse and selected the right combination of software, in this case Windows 8 64-bit, I was ready to explore all that the <em>G402</em><em>Hyperion Fury</em> had to offer.</p>
<h3>Logitech G402 Hyperion Fury Gaming Mouse</h3>
<p><strong>Summary:</strong> The G402 Hyperion Fury represents the evolution of gaming mouse technology. The integrated G-Sensor and 32-bit ARM processor that make up the Fusion Engine are game changer when it comes to reliable input precision.</p>The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/">Logitech G402 Hyperion Fury Gaming Mouse Review</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Logitech G402 Hyperion Fury Gaming Mouse Review &#8211; Page 3 of 5</title>
		<link>https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/3</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 09:15:15 +0000</pubDate>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[GAMING HARDWARE]]></category>
		<category><![CDATA[LOGITECH]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/logitech-g402-hyperion-fury-gaming-mouse-review-page-3-of-5-gamecrastinate/</guid>

					<description><![CDATA[<p>Performance G402 Hyperion Fury Review Introduction Specifications Performance Software &#38; Macros Final Thoughts While crunching numbers in benchmarks, performing side by side comparisons, and weighing various mice on a scale might be the standard fare of hardware review sites, these are details that the average gamer isn’t terrible concerned about. If you’re the kind of person [&#8230;]</p>
The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/3">Logitech G402 Hyperion Fury Gaming Mouse Review – Page 3 of 5</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<h3>Performance</h3>
<table>
<caption><strong>G402 Hyperion Fury Review</strong></caption>
<tbody>
<tr>
<td><strong>Introduction</strong></td>
<td><strong>Specifications</strong></td>
<td><em><strong>Performance</strong></em></td>
</tr>
<tr>
<td><strong>Software &amp; Macros</strong></td>
<td><strong>Final Thoughts</strong></td>
<td></td>
</tr>
</tbody>
</table>
<p>While crunching numbers in benchmarks, performing side by side comparisons, and weighing various mice on a scale might be the standard fare of hardware review sites, these are details that the average gamer isn’t terrible concerned about. If you’re the kind of person that needs that exact information for shaming your poor friends, there are plenty of places on the web to satisfy that need. At Gamecrastinate, we’re interested in how a device works for the average gamer. More often than not, this is a person that drops $60 on a mouse because they are hoping that it performs better than their previous mouse at everyday tasks, not because it benchmarks well or weighs 2 grams less than another brand’s device.</p>
<p>Following that viewpoint, we found that the <em>G402</em> far exceeded our expectations. Using the <em>G402’s</em> Logitech Gaming Software, I was able to easily configure the mouse to my personal preferences. The <em>G402</em> offers a DPI range between 240 – 4000, and over 500 IPS thanks to the Fusion Engine. Using the Logitech Gaming Software’s integrated speedometer, moving the mouse as frantically as possible resulted in me maxing out around 99 IPS with the Fusion Engine off, and 150 IPS with the Fusion Engine on. With a claimed maximum of over 500 IPS, I came to the sobering conclusion that the mouse in front of me was quite possibly 5x more precise than the hand that controlled it. It would seem that the robotic revolution has arrived at my doorstep in the form of a pointing device.</p>
<p>In my eyes, the benchmarks numbers for a mouse could very well be reduced down to a simple binary value. Can the mouse respond to movements as fast as you can do them? Yes=1, No=0. For our binary test, the <em>G402</em> scores a perfect 1 out of 1. It’s much faster than your fleshy human arm, and can do whatever you do on a flat mousepad surface, just better. I have trouble envisioning many scenarios where a gamer of any skill level would require a mouse that performs outside of the <em>G402’s</em> capabilities.</p>
<h3>Logitech G402 Hyperion Fury Gaming Mouse</h3>
<p><strong>Summary:</strong> The G402 Hyperion Fury represents the evolution of gaming mouse technology. The integrated G-Sensor and 32-bit ARM processor that make up the Fusion Engine are game changer when it comes to reliable input precision.</p>
<p>Pages: 3</p>The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/3">Logitech G402 Hyperion Fury Gaming Mouse Review – Page 3 of 5</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Logitech G402 Hyperion Fury Gaming Mouse Review &#8211; Page 2 of 5</title>
		<link>https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/2</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 15 Sep 2014 09:15:08 +0000</pubDate>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[GAMING HARDWARE]]></category>
		<category><![CDATA[LOGITECH]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/logitech-g402-hyperion-fury-gaming-mouse-review-page-2-of-5-gamecrastinate/</guid>

					<description><![CDATA[<p>Specifications G402 Hyperion Fury Review Introduction Specifications Performance Software &#38; Macros Final Thoughts The G402 Hyperion Fury is Logitech’s latest entry in their gaming line of devices. With a theoretical maximum of over 500 IPS, the G402’s specs are impressive to say the least. The G402 comes with an integrated G-Sensor and its very own 32-bit ARM [&#8230;]</p>
The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/2">Logitech G402 Hyperion Fury Gaming Mouse Review – Page 2 of 5</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<h3>Specifications</h3>
<table>
<caption><strong>G402 Hyperion Fury Review</strong></caption>
<tbody>
<tr>
<td><strong>Introduction</strong></td>
<td><em><strong>Specifications</strong></em></td>
<td><strong>Performance</strong></td>
</tr>
<tr>
<td><strong>Software &amp; Macros</strong></td>
<td><strong>Final Thoughts</strong></td>
<td></td>
</tr>
</tbody>
</table>
<p>The <em>G402 Hyperion Fury</em> is Logitech’s latest entry in their gaming line of devices. With a theoretical maximum of over 500 IPS, the <em>G402’s</em> specs are impressive to say the least. The <em>G402</em> comes with an integrated G-Sensor and its very own 32-bit ARM processor. Combined with the traditional optical sensor, these 3 components form the Fusion Engine, which aims to send reliable tracking data to the computer regardless of how fast the player is moving the mouse.</p>
<table>
<caption>Logitech G402 Hyperion Fury</caption>
<tbody>
<tr>
<td><strong>Technical Specifications</strong>Fusion Engine hybrid sensor<br />
8 programmable buttons<br />
On-the-fly DPI Switching<br />
32-bit ARM processor<br />
1 millisecond report<br />
High-speed clicking<br />
Full-speed USB</td>
<td><strong>Physical specifications</strong>Weight: 144 grams (plus cable)<br />
Weight: 108 grams (without cable)<br />
Length: 136mm<br />
Width: 72mm<br />
Height: 41mm<br />
Cable: 7ft</td>
</tr>
<tr>
<td><strong>Tracking</strong>Resolution: 240-4000 dpi<br />
Max. acceleration: &gt;16G*<br />
Max. speed: &gt;500 ips*<br />
<em>*Tested on Logitech G240 Gaming Mouse Pad</em></td>
<td><strong>Glide</strong>Dynamic coefficient of friction -:  .09 µ (k)*<br />
Static coefficient of friction -:  .14 µ (s)*<br />
<em>*Tested on wood-veneer desktop.</em></td>
</tr>
<tr>
<td><strong>Responsiveness</strong>USB data format: 16 bits/axis<br />
USB report rate: 1000 Hz (1ms)<br />
Microprocessor: 32-bit</td>
<td><strong>Durability</strong>Buttons (Left / Right): 20 million clicks<br />
Feet: 250 kilometers</td>
</tr>
<tr>
<td><strong>Part Number</strong><br />
910-004069</td>
<td> <strong>Warranty Information</strong></p>
<p>2-Year Limited Hardware Warranty</td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<h3>Logitech G402 Hyperion Fury Gaming Mouse</h3>
<p><strong>Summary:</strong> The G402 Hyperion Fury represents the evolution of gaming mouse technology. The integrated G-Sensor and 32-bit ARM processor that make up the Fusion Engine are game changer when it comes to reliable input precision.</p>
<p>Pages: 2</p>The post <a href="https://gamecrastinate.com/hardware/logitech-g402-hyperion-fury-gaming-mouse-review/2">Logitech G402 Hyperion Fury Gaming Mouse Review – Page 2 of 5</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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