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	<title>KICKSTARTER</title>
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	<link>https://gamecrastinate.com</link>
	<description>PC Gaming News and Reviews</description>
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	<title>KICKSTARTER</title>
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		<title>Shadowrun Hong Kong Coming to Kickstarter in January</title>
		<link>https://gamecrastinate.com/gaming-news/shadowrun-hong-kong-coming-kickstarter-january</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 09:17:13 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[SHADOWRUN]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/shadowrun-hong-kong-coming-to-kickstarter-in-january-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Hairbrained Schemes took to their Kickstarter page to offer fans a small preview of Shadowrun Hong Kong, their next project coming soon to the crowdfunding site. Apart from the image above, no further details are known at this time. Here’s a piece of look &#38; feel concept art for our new setting. We’ll show how [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/shadowrun-hong-kong-coming-kickstarter-january">Shadowrun Hong Kong Coming to Kickstarter in January</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Hairbrained Schemes took to their Kickstarter page to offer fans a small preview of Shadowrun Hong Kong, their next project coming soon to the crowdfunding site. Apart from the image above, no further details are known at this time.</p>
<blockquote><p>Here’s a piece of look &amp; feel concept art for our new setting. We’ll show how it translates into Shadowrun’s isometric gameplay view when our Kickstarter launches in January!</p></blockquote>
<p>Stay tuned for more details about Shadowrun Hong Kong as they become available. Be sure to keep an eye on the Shadowrun Kickstarter page for further updates as well.</p>The post <a href="https://gamecrastinate.com/gaming-news/shadowrun-hong-kong-coming-kickstarter-january">Shadowrun Hong Kong Coming to Kickstarter in January</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Prismata Preview</title>
		<link>https://gamecrastinate.com/previews/prismata-preview</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 09:17:47 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[CARD GAME]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[PRISMATA]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/prismata-preview-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Lunarch Studios’ Prismata is a game you may have heard of recently if you’re a fan of digital card games such Hearthstone or Magic: The Gathering. Prismata aims to hybridize the card game genre by mixing in RTS-style combat, while removing the traditional deck building bottlenecks that tend to hold back players the most. Prismata [&#8230;]</p>
The post <a href="https://gamecrastinate.com/previews/prismata-preview">Prismata Preview</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Lunarch Studios’ <em>Prismata</em> is a game you may have heard of recently if you’re a fan of digital card games such <em>Hearthstone</em> or <em>Magic: The Gathering</em>. <em>Prismata</em> aims to hybridize the card game genre by mixing in RTS-style combat, while removing the traditional deck building bottlenecks that tend to hold back players the most. <em>Prismata</em> is currently in the final days of their Kickstarter campaign, and are nearing close to their initial funding goal. Interested gamers can try out an offline demo of <em>Prismata</em> at Prismata.net</p>
<p>I had the opportunity to spend some time with <em>Prismata</em> recently. Since we’re dealing with a game still in an early playable alpha stage, I was cautiously optimistic that <em>Prismata</em> was playable enough for me to enjoy myself and get a good feeling for the game. I’m very happy to report that <em>Prismata</em> is not only playable, but also a lot of fun.</p>
<p>Since learning new card games in general can be pretty difficult, I was pleased to see that <em>Prismata’s</em> alpha already has a robust series of tutorials that get new players up to speed. I’d like to think of myself as more of an experience-based learner, so after skipping around through 3 of the deeper tutorial missions, I opted to just start diving into real games versus the AI and living opponents. Regardless of how you learn, or at what pace, <em>Prismata’s</em> early learning curve isn’t as harsh as one might expect. This is especially true for players with prior card or strategy game experience.</p>
<p>Players that have some experience with <em>Hearthstone</em> or <em>Magic: The Gathering</em> will find some similarities in <em>Prismata</em>, though I suspect they’ll find just as many things that set this game far apart from the competition. Most notably, deck building is entirely removed. In its place, players have access to a standard deck of cards, along with a randomized assortment that will differ from game to game. Each player has access to the same standard and randomized cards during a match, thus doing away with situations like one player owning considerably more powerful cards than their opponent. By removing the emphasis on building overpowered decks, Lunarch Studios has put a real focus on adaptive strategy. Choosing the right strategy is largely dependant on observing what your opponent plays, and making strategic choices based upon that information.</p>
<p>The combat and economy aspects of <em>Prismata</em> play much more like a RTS game, but in more of a turn-based sense. Each turn, players go through a more streamlined set of phases compared to something like <em>Magic: The Gathering</em>. Players harvest gold from drone units, which they may then use to build new units with various abilities. Depending on the strategy a player chooses, new units may generate other resources or act as combatants during the attack or defend phases.</p>
<p>While both players will be using gold as their primary resource, they’ll also have access to 4 additional resources by which to build new units. Despite having access to the same cards, it’s possible for players to focus their resource generation differently than their opponent. Because the matches are so situationaly adaptive, players will need to keep a close watch on what resources their opponent is pushing towards, as that could be a good indication of the cards they are aiming to play later in the match.</p>
<p>Combat through both turns is played at a significantly quicker pace than traditional card game fans might be accustomed. While that may sound a bit offputting to some, I encourage you to try the Prismata Offline Demo out for yourself before casting judgement. Combat is fast, fluid, and still remains engaging. Quite frankly, this turn-based RTS-style card game makes a lot of sense once you’ve got a few games under your belt.</p>
<p>As a <em>Magic: The Gathering</em> player since back in the <em>Ice Age</em> days, and an avid RTS fan that got my start with games such as <em>Warcraft 2</em> and <em>Command &amp; Conquer</em>, I came into this hoping that my prior experience with both genres might give me a leg up on the competition. Learning to play <em>Prismata</em> went pretty quickly for me, although I suspect I’ve got quite a bit more to learn when it comes to many of the advanced strategies in the game. Thankfully, <em>Prismata</em> is similar enough to appeal to fans of either genre, while still being unique enough to require players invest some time to really learn the intricacies of the game.</p>
<p><iframe src="https://www.youtube.com/embed/4D3unjDwV8I?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>Even for a <em>Magic: The Gathering</em> veteran of nearly 20 years, <em>Prismata</em> impressed me a lot more than I thought it would. Instead of waiting for what can feel like minutes for a slow player to complete a turn, players move through the phases at a much livelier pace. It’s a wonder why more developers haven’t made an attempt at quickening the experience of traditional card games, as it really makes the overall game more accessible to players that prefer action-oriented gameplay. With such an enjoyable experience in its alpha phase, I can only hope that <em>Prismata</em> continues down this design path during development. Newcomers to the card game genre might just really enjoy what <em>Prismata</em> brings to the table.</p>
<table>
<caption><strong>PRISMATA</strong></caption>
<tbody>
<tr>
<td><strong>Developer: Lunarch Studios</strong></td>
<td><strong>Publisher: Lunarch Studios</strong></td>
<td><strong>Official Website</strong></td>
</tr>
<tr>
<td><strong>Version Played: Alpha 1.3089</strong></td>
<td><strong> </strong></td>
<td></td>
</tr>
<tr>
<td><strong>Support on Kickstarter</strong></td>
<td><strong>Playable Demo</strong></td>
<td></td>
</tr>
</tbody>
</table>The post <a href="https://gamecrastinate.com/previews/prismata-preview">Prismata Preview</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Pathologic Smashes through Kickstarter Goal &#8211; Aiming for Stretch Goals and Beyond</title>
		<link>https://gamecrastinate.com/gaming-news/pathologic-smashes-kickstarter-goal-aiming-stretch-goals-beyond</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 03 Oct 2014 09:15:31 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[PATHOLOGIC]]></category>
		<category><![CDATA[STEAM GREENLIGHT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/pathologic-smashes-through-kickstarter-goal-aiming-for-stretch-goals-and-beyond-gamecrastinate/</guid>

					<description><![CDATA[<p>Successfully funding the Kickstarter campaign for Pathologic isn’t enough for Ice-Pick Lodge. The team behind the upcoming game are hoping to achieve their stretch goals and approval on Steam Greenlight as well. With just a few days left in Pathologic’s Kickstarter campaign, the funding is closing in on the $300,000 stretch goal which further expands upon the [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/pathologic-smashes-kickstarter-goal-aiming-stretch-goals-beyond">Pathologic Smashes through Kickstarter Goal – Aiming for Stretch Goals and Beyond</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Successfully funding the Kickstarter campaign for Pathologic isn’t enough for Ice-Pick Lodge. The team behind the upcoming game are hoping to achieve their stretch goals and approval on Steam Greenlight as well. With just a few days left in Pathologic’s Kickstarter campaign, the funding is closing in on the $300,000 stretch goal which further expands upon the town featured in the game.</p>
<p>On top of the stretch goals on Kickstarter, the team at Ice-Pick Lodge is also inviting fans to vote for them for eventual inclusion on Steam. Readers can give Pathologic their approval at their Steam Greenlight campaign page</p>
<p>There’s still a few days left to push Pathologic through their stretch goals, help fund Pathologic at Kickstarter.com</p>The post <a href="https://gamecrastinate.com/gaming-news/pathologic-smashes-kickstarter-goal-aiming-stretch-goals-beyond">Pathologic Smashes through Kickstarter Goal – Aiming for Stretch Goals and Beyond</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Gryphon Knight Epic Preview – of Bows and Birds</title>
		<link>https://gamecrastinate.com/previews/gryphon-knight-epic-bows-birds/</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Sat, 30 Aug 2014 13:06:32 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[GRYPHON KNIGHT EPIC]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/?p=3477</guid>

					<description><![CDATA[<p>After a week-long hiatus, we’re back to the daily grind. Today we’re taking a look at Gryphon Knight Epic, a “2D Medieval Shmup that mixes elements from classic shoot’em ups, exploration and duel-like boss battles”. We’re admittedly a bit late to the party on covering this one, as their Kickstarter campaign has already been funded and has less [&#8230;]</p>
The post <a href="https://gamecrastinate.com/previews/gryphon-knight-epic-bows-birds/">Gryphon Knight Epic Preview – of Bows and Birds</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>After a week-long hiatus, we’re back to the daily grind. Today we’re taking a look at Gryphon Knight Epic, a “2D Medieval Shmup that mixes elements from classic shoot’em ups, exploration and duel-like boss battles”. We’re admittedly a bit late to the party on covering this one, as their Kickstarter campaign has already been funded and has less than 24 hours to go. Regardless, Cyber Rhino Studios also has a Steam Greenlight campaign going that aims to bring the completed game to the masses.</p>
<p>We had some time to sit down with an early build of Gryphon Knight Epic earlier this week, even at this stage of development, the game shows a lot of promise. Players take up the role of Sir Oliver, a knight armed with a crossbow who rides atop a mythical beast. Additional playable characters are planned as Kickstarter stretch goals or DLC later on, but at currently players are stuck with good ol’ Sir Oliver and his giant bird.</p>
<p><iframe title="YouTube video player" src="https://www.youtube.com/embed/POOab7QKbsg" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Gryphon Knight Epic feels like a mixture of R-Type and MegaMan in a medieval setting. Despite being in 2D, Gryphon Knight Epic doesn’t feel constrained by its environment. Players will need to utilize every inch of available screen space, as the danger comes from literally all directions. I constantly found myself moving around to avoid attacks, sometimes even needing to reverse directions to take out a particularly nasty enemy. Rather than simply moving forward, I eventually made it far enough in the level to then have to dig down underground and begin fighting enemies from underneath. After a bit more fighting, I managed to emerge out the other side of a mountain and into the reach of a boss fight in the form of a particularly mean treant.</p>
<p>It’s this sense of controlled exploration that I found to be particularly enjoyable. The environment and my direction of progress kept me guessing, which is everything you’d want in this type of game. Mean fish would jump from the water, spiders hung from trees, and giant plants would emerge from the ground in hopes of enjoying a quick bite to eat.  Carefully executing attacks and movements was crucial to my survival. For example, I couldn’t just go straight at the giant plant and score an easy kill. Dispatching of this particular enemy required that I time my attacks to be able to land a shot, otherwise the plant would shrivel up and evade me. In another area, dinosaur-like creatures would throw spears at me while hiding behind cover. This left me the choice of either destroying their cover first, or flying over them and reversing direction to land shots from behind. The flying aspect isn’t just a gimmick, it actually ties very nicely into the overall environment.</p>
<p>As players progress through the game, they’ll acquire upgrades in the form of new weapons, squires that fly along with you, and artifacts that grant new abilities such as dash. Defeating a boss actually gives you access to their particular weapon, a feature many players will fondly recall from the MegaMan series. Taking one look at the various boss encounters below, players will likely have a selection of powerful and interesting weapons.</p>
<p>At the end of the day, this isn’t just a completely linear old-fashioned game. Instead, Gryphon Knight Epic mixes a whimsical medieval setting with concepts both new and old. The result is a game that was challenging and enjoyable for all ages.</p>
<p>If you’d like to support Gryphon Knight Epic’s Kickstarter campaign, there’s still a bit of time left to do so. If you happen to miss out on that, you can always thumbs-up their Steam Greenlight campaign. The game’s release date has not yet been announced, but you can keep up with the latest developments at http://www.cyberrhinostudios.com/.</p>The post <a href="https://gamecrastinate.com/previews/gryphon-knight-epic-bows-birds/">Gryphon Knight Epic Preview – of Bows and Birds</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Kickstarter Cancels Second Indie Game Project by Infamous AirBNB Squatter</title>
		<link>https://gamecrastinate.com/gaming-news/kickstarter-cancels-second-indie-game-project-infamous-airbnb-squatter</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 01 Aug 2014 09:15:34 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[STEAM GREENLIGHT]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/kickstarter-cancels-second-indie-game-project-by-infamous-airbnb-squatter-gamecrastinate/</guid>

					<description><![CDATA[<p>A story caught a good deal of national attention this month after a sneaky AirBNB guest decided to overstay his welcome by establishing residency in the home thanks to California’s squatter’s rights law. As it turns out, the renter is none other than a notorious Kickstarter scam artist named Maksym Pashanin, and today Kickstarter has cancelled his latest [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/kickstarter-cancels-second-indie-game-project-infamous-airbnb-squatter">Kickstarter Cancels Second Indie Game Project by Infamous AirBNB Squatter</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>A story caught a good deal of national attention this month after a sneaky AirBNB guest decided to overstay his welcome by establishing residency in the home thanks to California’s squatter’s rights law. As it turns out, the renter is none other than a notorious Kickstarter scam artist named Maksym Pashanin, and today Kickstarter has cancelled his latest project.</p>
<p>Even without the indie gaming connection, the story itself is quite interesting. Maksym (aka Maxim or Maksim) and his brother Dennis (aka Denis or Denys) “rented” the Palm Springs condo and stopped paying the bill after establishing their 30 day residency requirement under California law. The homeowner is now left with a squatter that refuses to leave, in addition to thousands of dollars in legal fees that she’ll need to pay to file the paperwork needed to evict him sometime in the next 6 months. To add just a bit more insult to the whole situation, the brothers are said to be generating 4x the normal power costs due to their habit of leaving the doors and windows open all day while running the A/C. So much for at least being polite squatters.</p>
<p>The story doesn’t end there though. Thanks to the collective effort of the internet’s best detectives, we now know a lot more about Maksym and his brother. It seems that the Pashanin brothers are the “owners” of indie game developer Kilobite Inc, and they’ve already successfully generated just under $40,000 in Kickstarter funds for their first game, Confederate Express, on top of whatever they’ve pulled in from pre-orders on their website. In addition, as the AirBNB story was breaking, Kilobite was also running a Kickstarter campaign for a second game, Knuckle Club, despite failing to deliver Confederate Express to buyers.</p>
<p>That’s not all though. After the owner threatened to shut off power to the home, Maksym threatened legal action due to the fact that they were actively using the home for game development and claimed to be making between $1,000 – $7,000 in daily sales. Things came to a dramatic head this week after Maksym took to his own Kickstarter page to comment on the situation. His comment “10/10, would squat again” seemingly generated a number of complaints from the Kickstarter community, which possibly drove Kickstarter to take action on his page today.</p>
<p>Kilobite has yet to release another statement on the situation, it’s possible they may not though. Due to ongoing litigation, it’s probably in their best interests to keep quiet. The internet continues to dig up more details about the past dealings of the brothers, including a 2009 lawsuit for, you guessed it, squatting. As the Pashanin brothers are still squatting in the home, we likely haven’t heard the last of this story. With all the horrible media attention these two are getting, it’s tough to imagine a positive outcome for the duo after this insane series of events.</p>
<p>If you’d like to leave the good brothers a message, we’ve left links to their various sites within the article. At the time of writing, Steam users seem to be having a field day in the comments section of their Greenlight page</p>The post <a href="https://gamecrastinate.com/gaming-news/kickstarter-cancels-second-indie-game-project-infamous-airbnb-squatter">Kickstarter Cancels Second Indie Game Project by Infamous AirBNB Squatter</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Post-Apocalyptic Strategy Game Sheltered Partners with Team17</title>
		<link>https://gamecrastinate.com/gaming-news/post-apocalyptic-strategy-game-sheltered-partners-team17</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 09:38:57 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[Sheltered]]></category>
		<category><![CDATA[Team17]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/post-apocalyptic-strategy-game-sheltered-partners-with-team17-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Team17 announced today a partnership with Unicube to publish their upcoming post-apocalyptic strategy game Sheltered as part of their Indie Partner Program. Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/post-apocalyptic-strategy-game-sheltered-partners-team17">Post-Apocalyptic Strategy Game Sheltered Partners with Team17</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Team17 announced today a partnership with Unicube to publish their upcoming post-apocalyptic strategy game Sheltered as part of their Indie Partner Program.</p>
<blockquote><p>Sheltered is a post-apocalyptic disaster management game that gives a whole new meaning to the term “nuclear family”. Given a head-start over the billions lost in a nuclear holocaust, you must gather as many supplies as possible en route to the concrete underground shelter that will soon become your family home for the foreseeable dreary future.</p>
<p>With all hope lost, how will you cope in this bleak new world? How you handle the many moral choices you’ll encounter on a daily basis could be the difference between your family surviving or dying. Combat claustrophobia, radiation and mental exhaustion as you cling desperately to life in the cramp, cold and scary underground shelter. You’ll have to leave the scant protection the shelter offers behind as you’re forced to venture outside into the dangerous desolate wasteland to scavenge for vital supplies which could ensure your families survival for just one more day.</p></blockquote>
<p>Sheltered is scheduled for a 2015 release on PC, iOS, and Ouya. A PS4 port will be included as a stretch goal in their Kickstarter campaign. You can learn more about the game and support the Kickstarter (already successfully funded) by visiting https://www.kickstarter.com/projects/29211325/sheltered</p>The post <a href="https://gamecrastinate.com/gaming-news/post-apocalyptic-strategy-game-sheltered-partners-team17">Post-Apocalyptic Strategy Game Sheltered Partners with Team17</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>The Book of Unwritten Tales 2 &#8211; Kickstarter campaigning done correctly</title>
		<link>https://gamecrastinate.com/book-unwritten-tales-2-kickstarter-campaigning-done-correctly</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 08:59:25 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[NORDIC GAMES]]></category>
		<category><![CDATA[THE BOOK OF UNWRITTEN TALES 2]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/the-book-of-unwritten-tales-2-kickstarter-campaigning-done-correctly-gamecrastinate/</guid>

					<description><![CDATA[<p>Readers of Gamecrastinate may recall  an article we published last week on how Steam Early Access was the better alternative to Kickstarter campaigns for video games. Well Nordic Games went and threw the standard Kickstarter formula out the window. Just how did they do this?  The Book of Unwritten Tales 2 is already funded and set [&#8230;]</p>
The post <a href="https://gamecrastinate.com/book-unwritten-tales-2-kickstarter-campaigning-done-correctly">The Book of Unwritten Tales 2 – Kickstarter campaigning done correctly</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/dVsz9owXm80" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
Readers of Gamecrastinate may recall  an article we published last week on how Steam Early Access was the better alternative to Kickstarter campaigns for video games. Well Nordic Games went and threw the standard Kickstarter formula out the window. Just how did they do this?  <strong>The Book of Unwritten Tales 2 is already funded and set for release!</strong></p>
<p>Watching the above video explains things in pretty great detail, but the abridged version is that they have already secured funding for completion of the game. The Kickstarter campaign is a means to add extra features that would normally be cut due to time or budget constraints. In essence, Nordic Games wants to make the best game possible for the fans.</p>
<p>The best way we can describe this Kickstarter campaign is that Nordic Games is skipping the regular campaign to fund development and just fast forwarding to the stretch goals. Genius right? Why make potential fans pay for a theoretical game that may just piss them off when it doesn’t reach successful funding or the stretch goals some of the fans were hoping for? Nordic games may have cracked the code when it comes to how to nail a video game Kickstarter campaign and we tip our hats to them.</p>
<p>Check out the gallery below to enjoy some preview shots of The Book of Unwritten Tales 2 and be sure to head over to The Book of Unwritten Tales 2 Kickstarter page for more information.</p>The post <a href="https://gamecrastinate.com/book-unwritten-tales-2-kickstarter-campaigning-done-correctly">The Book of Unwritten Tales 2 – Kickstarter campaigning done correctly</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Mandate Kickstarter gets funded</title>
		<link>https://gamecrastinate.com/gaming-news/mandate-kickstarter-gets-funded</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 02 Dec 2013 09:03:57 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[MANDATE]]></category>
		<category><![CDATA[PERIHELION INTERACTIVE]]></category>
		<category><![CDATA[SPACE]]></category>
		<category><![CDATA[STRATEGY]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/mandate-kickstarter-gets-funded-gamecrastinate/</guid>

					<description><![CDATA[<p>Mandate successfully funded their Kickstarter campaign last week. The game is a spaceship combat strategy game inspired by games like X-Com and Jagged Alliance. There’s a heavy amount of ship building and management involved as well. Quite frankly it looks awesome and they managed to hit two mini-stretch goals along the way. Check out the [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/mandate-kickstarter-gets-funded">Mandate Kickstarter gets funded</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Mandate successfully funded their Kickstarter campaign last week. The game is a spaceship combat strategy game inspired by games like X-Com and Jagged Alliance. There’s a heavy amount of ship building and management involved as well. Quite frankly it looks awesome and they managed to hit two mini-stretch goals along the way.</p>
<p>Check out the campaign video below or hit up their Kickstarter page for lots of additional details.</p>The post <a href="https://gamecrastinate.com/gaming-news/mandate-kickstarter-gets-funded">Mandate Kickstarter gets funded</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Astrobase Command launches Kickstarter, looks like a lot of fun</title>
		<link>https://gamecrastinate.com/gaming-news/astrobase-command-launches-kickstarter-looks-like-lot-fun</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 08:58:49 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[ASTROBASE COMMAND]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[SPACE]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/astrobase-command-launches-kickstarter-looks-like-a-lot-of-fun-gamecrastinate/</guid>

					<description><![CDATA[<p>Astrobase Command opened up their Kickstarter today and just happens to look like a really fun game. Described as “A sandbox base-building RPG in a low-tech science fiction universe”, the developers hope to amass at least $145,000 with 29 days to go. Check out the Kickstarter launch trailer and more details after the break. Astrobase [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/astrobase-command-launches-kickstarter-looks-like-lot-fun">Astrobase Command launches Kickstarter, looks like a lot of fun</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Astrobase Command opened up their Kickstarter today and just happens to look like a really fun game. Described as “A sandbox base-building RPG in a low-tech science fiction universe”, the developers hope to amass at least $145,000 with 29 days to go.</p>
<p>Check out the Kickstarter launch trailer and more details after the break.</p>
<p><strong>Astrobase Command is a character-driven survival and building simulation in a 70’s sci-fi setting.</strong></p>
<p>Send out your crew to negotiate treaties, research and discover technology, and generally secure your Astrobase against attacks and espionage. All while exploring the universe and utilizing everything you were taught from sci-fi television and movies to not get them killed.</p>
<p>After defining and customizing your species, you play in a procedurally generated universe with AI-created events and stories. Astrobase Command is about realizing your science-fiction fantasy.</p>
<p><img loading="lazy" decoding="async" src="https://gamecrastinate.com/wp-content/uploads/2013/11/d054d2a91029b61a38037ed9d39d86b2_large.png" alt="" width="496" height="279" /></p>
<ul>
<li>Astrobase Command combines elements of <strong>Base-Building</strong>, <strong>RPG</strong> <strong>Sandbox</strong>, and features <strong>AI-generated stories</strong></li>
<li>The funding goal is for the <strong>single player</strong> version of the game. We would love to do an <strong>optional persistent multiplayer </strong>game mode, but this would take additional resources and is part of our <strong>stretch goals.</strong></li>
<li>Astrobase Command will be available on<strong> PC, Mac, and Linux.</strong></li>
</ul>The post <a href="https://gamecrastinate.com/gaming-news/astrobase-command-launches-kickstarter-looks-like-lot-fun">Astrobase Command launches Kickstarter, looks like a lot of fun</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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		<title>Bugbear Entertainment unveils Next Car Game</title>
		<link>https://gamecrastinate.com/gaming-news/bugbear-entertainment-unveils-next-car-game</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 18 Nov 2013 08:59:40 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[BUGBEAR ENTERTAINMENT]]></category>
		<category><![CDATA[DRIVING GAME]]></category>
		<category><![CDATA[KICKSTARTER]]></category>
		<category><![CDATA[NEXT CAR GAME]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/bugbear-entertainment-unveils-next-car-game-gamecrastinate/</guid>

					<description><![CDATA[<p>The makers of FlatOut, Bugbear Entertainment, took to Kickstarter in hopes of funding their physics based car smash em up Next Car Game. With the Kickstarter about half way over and only about a 3rd of the way funded Bugbear really could use the support to make a game that appears to have highly advanced [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/bugbear-entertainment-unveils-next-car-game">Bugbear Entertainment unveils Next Car Game</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>The makers of FlatOut, Bugbear Entertainment, took to Kickstarter in hopes of funding their physics based car smash em up Next Car Game.</p>
<p>With the Kickstarter about half way over and only about a 3rd of the way funded Bugbear really could use the support to make a game that appears to have highly advanced vehicle simulation physics and looks gorgeous.</p>
<blockquote><p>Did you love the over-the-top, reckless racing action of the <em><strong>FlatOut</strong></em> series? Or the ferocious wrecking fests of the <em><strong>Destruction Derby</strong></em> games? We did too! What if you could somehow relive those glorious moments, mixed with some serious <em><strong>Street Rod</strong></em> inspired vehicle upgrading and spiced up with fierce online races where players can battle it out with their tricked out bangers?</p>
<p>Now <strong>THAT</strong> would be something.</p>
<p><img loading="lazy" decoding="async" src="https://gamecrastinate.com/wp-content/uploads/2013/11/0999edc0cf94eccf334cf39456e5ab75_large.jpg" alt="" width="434" height="385" /></p>
<p>Over the years, we’ve been thinking about going back to our roots, and creating another high-octane racing game that would capture the spirit of over-the-top action and reckless racing as the legendary games of the past. For years, both <em>Destruction Derby</em> and <em>FlatOut</em>fans have been screaming for a comeback.</p>
<p>Now it’s the time, and we have some pretty exciting news for you. Our next racing game is going to bring those unforgettable moments up-to-date, and the best part of it all is that <strong>we want to make it with YOU!</strong></p></blockquote>The post <a href="https://gamecrastinate.com/gaming-news/bugbear-entertainment-unveils-next-car-game">Bugbear Entertainment unveils Next Car Game</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
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