<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>STEAM EARLY ACCESS</title>
	<atom:link href="https://gamecrastinate.com/tag/steam-early-access/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamecrastinate.com</link>
	<description>PC Gaming News and Reviews</description>
	<lastBuildDate>Wed, 22 May 2019 15:38:57 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://gamecrastinate.com/wp-content/uploads/2015/12/cropped-gamecrastinateIcon-32x32.png</url>
	<title>STEAM EARLY ACCESS</title>
	<link>https://gamecrastinate.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Mordheim: City of the Damned releases new content update to Steam Early Access</title>
		<link>https://gamecrastinate.com/gaming-news/mordheim-city-damned-releases-new-content-update-steam-early-access</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 09:21:43 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Mordheim: City of the Damned]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/mordheim-city-of-the-damned-releases-new-content-update-to-steam-early-access-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ Morheim: City of the Damned has released a brand new content update, now available on Steam Early Access. With this week’s update, Mordheim: City of the Damned now features a fourth playable Warband, the Cult of the Possessed. With three Warbands previously available to players – the Mercenaries of the Empire, the Skaven of [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/mordheim-city-damned-releases-new-content-update-steam-early-access">Mordheim: City of the Damned releases new content update to Steam Early Access</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/6P5KrUpcjwU?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>Morheim: City of the Damned has released a brand new content update, now available on Steam Early Access. With this week’s update, Mordheim: City of the Damned now features a fourth playable Warband, the Cult of the Possessed.</p>
<blockquote><p>With three Warbands previously available to players – the Mercenaries of the Empire, the Skaven of Clan Eshin, and the Sisters of Sigmar – Mordheim: City of the Damned welcomes now the Cult of the Possessed, bringing the total of playable Warbands to four. New content and new features are of course planned for release in the near future, including extended Warband Management. Visit our Steam Page for a detailed road-map!</p>
<p><strong>The Cult of the Possessed:</strong> Worshipers of the Dark Gods of Chaos, the Cult of the Possessed is a group of degenerates and mutants gathered together seeking to gain the favour of the Shadowlord by returning the Wyrdstone to the Pit, slaughtering all those they find trespassing on their master’s domain. They of course boast their own skills, such as Terror, a passive skill which has a chance to enforce a leadership test on any unit that passes his threat zone, or Boon of Chaos, which will buff up a squadmate, increasing physical, mental or martial statistics.</p>
<p><strong>Reserves management:</strong> Extending the Warcamp, the ‘reserves’ management option allow you to choose which of your units will head in and out of combat, allowing you to strategically place units in the heart of battle depending on the match load out you might need for the fight.</p>
<p><strong>New Skirmish mission objectives:</strong> New skirmish objectives are introduced in this new update: Marked for Death have your hunt for a specific enemy unit – Crush their Will is reminiscent of capture the flag, where you have to steal the enemy’s idol while protecting your own, and finally Wyrdstone Rush, where you will have to gather the precious green shards and secure them.</p></blockquote>
<p>Mordheim: City of the Damned is currently available on Steam Early Access. Learn more about the game at mordheim-cityofthedamned.com</p>The post <a href="https://gamecrastinate.com/gaming-news/mordheim-city-damned-releases-new-content-update-steam-early-access">Mordheim: City of the Damned releases new content update to Steam Early Access</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>0RBITALIS gains a level editor in latest Steam Early Access update</title>
		<link>https://gamecrastinate.com/gaming-news/0rbitalis-gains-level-editor-latest-steam-early-access-update</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 09:20:24 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Mastertronic]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/0rbitalis-gains-a-level-editor-in-latest-steam-early-access-update-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿﻿[embedded content]﻿ Mastertronic, along with indie developer Alan Zucconi have unveiled the contents of a brand new update coming to 0RBITALIS, currently available on Steam Early Access. Assume the reins of mission control! Manage the path of a satellite in different celestial challenges and test your staying power against the biggest enemy in the universe: gravity. [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/0rbitalis-gains-level-editor-latest-steam-early-access-update">0RBITALIS gains a level editor in latest Steam Early Access update</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/ZkuGIpTja_8?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>Mastertronic, along with indie developer Alan Zucconi have unveiled the contents of a brand new update coming to 0RBITALIS, currently available on Steam Early Access.</p>
<blockquote><p>Assume the reins of mission control! Manage the path of a satellite in different celestial challenges and test your staying power against the biggest enemy in the universe: gravity. Now the challenge has got even more intense with the game-changing new Level Editor Update, which enables players to design their own solar system.</p>
<p>Channel your ingenuity to create your own planetary formations, embark on probing missions and scan planetary forms for the perfect launch time. Stay alert – you only get one chance to launch the satellite before you are left to the mercy of the gravitational pulls from other planets. When you’ve created your ideal space system, share your accomplishment with the Steam Universe!</p>
<p>0RBITALIS offers a unique game experience, blending simple but effective visual artistry with physics perfection.</p>
<p><strong>Stuart Morton</strong>, Producer, <strong>Mastertronic</strong>, commented, “The ability for players to create their own levels in 0RBITALIS has been high up on player’s lists of most-wanted features, so it’s great to finally be able to launch the Level Editor feature. Alan Zucconi has created a stellar editor that will allow players to create their own universe of levels and share them easily using the power of Steam Workshop.”</p></blockquote>
<p>0RBITALIS is currently available on Steam Early Access. Learn more about the game at www.0rbitalis.com</p>The post <a href="https://gamecrastinate.com/gaming-news/0rbitalis-gains-level-editor-latest-steam-early-access-update">0RBITALIS gains a level editor in latest Steam Early Access update</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>I am Bread Early Access Preview</title>
		<link>https://gamecrastinate.com/previews/bread-early-access-preview</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 09:20:50 +0000</pubDate>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[BOSSA STUDIOS]]></category>
		<category><![CDATA[I AM BREAD]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/i-am-bread-early-access-preview-gamecrastinate-com/</guid>

					<description><![CDATA[<p>Today we’re looking at I am Bread, a beautiful story of one slice of bread’s epic and emotional journey as it embarks upon a quest to become toasted. Created by Bossa Studios, the team behind Surgeon Simulator 2013, I am Bread was released on December 3rd, 2014, on Steam Early Access. If you’ve previously experienced [&#8230;]</p>
The post <a href="https://gamecrastinate.com/previews/bread-early-access-preview">I am Bread Early Access Preview</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p>Today we’re looking at <em>I am Bread</em>, a beautiful story of one slice of bread’s epic and emotional journey as it embarks upon a quest to become toasted. Created by Bossa Studios, the team behind <em>Surgeon Simulator 2013</em>, <em>I am Bread</em> was released on December 3rd, 2014, on Steam Early Access.</p>
<p>If you’ve previously experienced Bossa Studio’s <em>Surgeon Simulator 2013</em>, you can probably get a good idea of what exactly to expect with <em>I am Bread</em>. Crazy difficult controls, sandbox-lite style gameplay, and somewhat open ended objectives that can be completed in many different ways.</p>
<p>One way in which <em>I am Bread</em> departs from its predecessor is obviously in the setting. Gone are the surgical scrubs, dangerous hypodermic needles filled with psychoactive drugs, and a helplessly unlucky patient. Instead, players literally take control of a slice of bread on a journey to become a slice of toast.</p>
<p>Much like <em>Surgeon Simulator 2013</em>, <em>I am Bread’s</em> control scheme may take some getting used to. Even players who’ve put in a lot of hours in the virtual ER may find <em>I am Bread’s</em> controls to be seriously difficult. Where <em>Surgeon Simulator 2013’s</em> controls made some sense, as far as keys being mapped to move the same fingers in-game goes, <em>I am Bread</em> maps the 1234 keys to each corner of the slice, with QWER mapped to latch onto objects for the bread to hold.</p>
<p>For PC players, <em>I am Bread</em> represents an example of a game whose control scheme might be worse on a keyboard / mouse than with a console controller. Using an Xbox One controller may be the weapon of choice for players that wish to embark on this bread-based journey. Regardless of your chosen peripheral though, I am Bread is going to be a seriously challenging game. Because let’s face it, if this was an easy game it probably wouldn’t be much fun.</p>
<p>Toasting some bread sounds pretty simple, surely many of our American readers do just that every morning before work. In<em> I am Bread</em> though, making toast is a bit more difficult. Players begin their bread-journey safely tucked inside of a full loaf of the good stuff, slowly emerging from the nest with a mission to get toasted. A cleanliness meter quickly degrades if your bread becomes soiled from inedible objects that you’ve accidentally broken, or when it touches the ground.Â The 10 second rule is very much in full effect here. Players will be challenged both with reaching the toaster, and making it there in a somewhat edible state.</p>
<p>Since <em>I am Bread</em> is extremely open-ended, players canÂ employ almost any tactic they want to make it across the room and into that glorious bread heating kitchen appliance. Some players may choose to fling themselves onto a skateboard by which to slowly skate across the room, while others may scale the walls as a bread-based daredevil in hopes of making it there with maximum cleanliness. Regardless of what path you choose to get toasted, dangers along the way will pose a serious threat to you achieving your goal of becoming a warm piece of toast.</p>
<p>If reading this comes off sounding as crazy as it is typing it, please understand that <em>I am Bread</em> is even crazier than this. While I’m certain that somewhere in the world somebody has probably walked into their kitchen, in a state of moderate to high intoxication, only to find a slice of bread wielding a knife trying to turn itself into toast, this is probably the first time those of us sound of mind can experience such a thing.</p>
<p>It’s in this insanity though that <em>I am Bread</em> is completely at home. There’s so much to explore, crash into, and accidentally discover, that<em> I am Bread</em> is one of those games that really doesn’t reveal itself to most players until many hours into doing basically the same thing over and over.</p>
<p>There’s really no way to quantify this experience as good, bad, or somewhere in between you see, as the overall game is going to be really based on what you make of it. Will you become a knife-wielding bread-based skateboarder? Or maybe flying in circles from the kitchen’s ceiling fan is more your style. Regardless of how you choose to play <em>I am Bread</em>, you’re probably going to go through a lot of emotions as you explore this deep bread simulation.</p>
<p>With <em>I am Bread</em> still in its Early Access phase on Steam, there’s plenty more to come with this unique game, which dare I say may be the world’s preeminent bread simulator. Bossa Studios is hard at work with future updates, what exactly they’ll entail though remains a mystery.</p>
<table>
<caption><strong>GAME</strong></caption>
<tbody>
<tr>
<td><strong>Developer:Bossa Studios</strong></td>
<td><strong>Publisher: Bossa Studios</strong></td>
<td><strong>Platform: PC</strong></td>
</tr>
<tr>
<td><strong>Price: $9.99</strong></td>
<td><strong>Category: Indie, Simulation, Bread</strong></td>
<td><strong>Release Date: Dec 3rd, 2014</strong></td>
</tr>
<tr>
<td><strong>Official Website</strong></td>
<td><strong>Buy on Steam</strong></td>
<td></td>
</tr>
</tbody>
</table>The post <a href="https://gamecrastinate.com/previews/bread-early-access-preview">I am Bread Early Access Preview</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>I am Bread&#8217;s Early Access update adds new level, new bread, and new game mode</title>
		<link>https://gamecrastinate.com/gaming-news/breads-early-access-update-adds-new-level-new-bread-new-game-mode</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 09:20:17 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BOSSA STUDIOS]]></category>
		<category><![CDATA[I AM BREAD]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/i-am-breads-early-access-update-adds-new-level-new-bread-and-new-game-mode-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ Since the Early Access release of I am Bread, the team at Bossa Studios has been hard at work with the continued development of the most advanced bread simulation on the market today. With today’s Steam Early Access update, players will gain access to an all new game mode and level, as well [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/breads-early-access-update-adds-new-level-new-bread-new-game-mode">I am Bread’s Early Access update adds new level, new bread, and new game mode</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe src="https://www.youtube.com/embed/Tseku6vtDHg?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>Since the Early Access release of I am Bread, the team at Bossa Studios has been hard at work with the continued development of the most advanced bread simulation on the market today. With today’s Steam Early Access update, players will gain access to an all new game mode and level, as well as a brand new type of bread. Well, if you consider a cracked bread, that is. If you don’t, now I am Bread is also the most advanced cracker simulation on the market too.</p>
<p>If you’d like to learn more about I am Bread, or maybe grab a copy of the game for yourself. Head over to the I am Bread Steam page</p>
<p>Be sure to check out our impression of I am Bread in our I am Bread Early Access Preview</p>The post <a href="https://gamecrastinate.com/gaming-news/breads-early-access-update-adds-new-level-new-bread-new-game-mode">I am Bread’s Early Access update adds new level, new bread, and new game mode</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Deer God releases massive Steam Early Access update</title>
		<link>https://gamecrastinate.com/gaming-news/deer-god-releases-massive-steam-early-access-update</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 26 Jan 2015 09:21:25 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/the-deer-god-releases-massive-steam-early-access-update-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ Crescent Moon Games have today released a massive new update to their Steam Early Access game. Today’s update comes as the final content update before the game’s full release on Steam later this year. “Go adventuring with another Deer – invite your Steam friends, or pick an IP address!” say the devs. “This [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/deer-god-releases-massive-steam-early-access-update">The Deer God releases massive Steam Early Access update</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/E27qeLmJLyY?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>Crescent Moon Games have today released a massive new update to their Steam Early Access game.</p>
<p>Today’s update comes as the final content update before the game’s full release on Steam later this year.</p>
<p>“Go adventuring with another Deer – invite your Steam friends, or pick an IP address!” say the devs. “This is the first version of multiplayer so we are looking for feedback and bug reports.”</p>
<p>The Dear God is available on Steam Early Access, and is currently in development for Xbox One and Playstation 4.</p>
<hr />
<p><strong>Full changelog:</strong></p>
<ul>
<li>Online multiplayer co-op</li>
<li>New boss! King Toad</li>
<li>New Jungle Biome! (“We are starting on a new biome,” say the devs –Â “you’ll get a good taste of it here.Â A fresh biome with all of the jungley trimmings.”</li>
<li>More story elements added to tie in the overall message</li>
<li>Train – Come and ride the old steam train – but also beware of it….</li>
<li>More variety of terrain blocks</li>
<li>Loads of bug fixes (as usual)</li>
<li>Whale of a Whale – find the whale!</li>
<li>Narwhals and pineapples!</li>
</ul>The post <a href="https://gamecrastinate.com/gaming-news/deer-god-releases-massive-steam-early-access-update">The Deer God releases massive Steam Early Access update</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Clockwork Empires&#8217; Early Access December Update Adds Scientists and More</title>
		<link>https://gamecrastinate.com/gaming-news/clockwork-empires-early-access-december-update-adds-scientists</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 17 Dec 2014 09:16:26 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[CLOCKWORK EMPIRES]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/clockwork-empires-early-access-december-update-adds-scientists-and-more-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ The Steam Early Access phase for Clockwork Empires continues on this week as the team has released a brand new update to the popular town management game. Included in the update are a number of new features, as well as a huge list of bug fixes. Major New Features Naturalists will now explore, [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/clockwork-empires-early-access-december-update-adds-scientists">Clockwork Empires’ Early Access December Update Adds Scientists and More</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/8rxqP5uYMl0?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>The Steam Early Access phase for Clockwork Empires continues on this week as the team has released a brand new update to the popular town management game. Included in the update are a number of new features, as well as a huge list of bug fixes.</p>
<p><strong>Major New Features</strong></p>
<ul>
<li>Naturalists will now explore, study nature, and find weird artifacts!</li>
<li>Added Laboratories and Scientists to study weird artifacts / do Science!</li>
<li>(Coincidentally) your colonists might transform into (more) monsters if certain conditions are met.</li>
<li>Buildings, Modules, and Zones can be dismantled: Build, dismantle, then rebuild your colony to be more perfect!</li>
</ul>
<p>In addition, you can now follow the Clockwork Empires team on Instagram and Tumblr, the .gifs are priceless.</p>
<p>As always, you can grab your copy of Clockwork Empires on Steam Early Access. Learn more about the game at www.clockworkempires.com</p>
<p>Click to Read: Clockworks Empire December Update Chanelog</p>
<p><strong>Engine/scripting</strong></p>
<ul>
<li>FIXED: OS X Lua errors</li>
<li>FIXED: Some heap corruption (this was actually horrible)</li>
<li>FIXED: pathing stall</li>
</ul>
<p>In English: Things are better and more stable.</p>
<p><strong>Nature/World</strong></p>
<ul>
<li>extended a game day/night cycle from 6 to 8 minutes total</li>
<li>day/night ratio is now 3:1 rather than 5:1</li>
<li>made night slightly lighter (so you can see better)</li>
<li>added flax plants as valid crop to both biomes</li>
<li>new hematite node textures</li>
<li>removed the horrible grass lump from a lower dimension</li>
<li>naturalists may discover that random rocks are actually an ore node</li>
</ul>
<p><strong>Animals</strong></p>
<ul>
<li>animals will now eat crops &amp; applicable food items</li>
<li>animal hunger tracking overhauled</li>
<li>colonists will shoo bad animals away from crops &amp; applicable food items</li>
<li>ground fowl will create nests</li>
<li>animals flee from danger more effectively</li>
<li>added eating animation for foxes</li>
</ul>
<p><strong>Characters</strong></p>
<ul>
<li>FIXED: listening to a sermon caused colonist’s bodies to explode</li>
<li>made lots more jobs uninterruptable for gossiping (may pull back on this a bit depending on how it works)</li>
<li>fixed up “return to civilization” job (w/ some backend to detect civ at start position)</li>
<li>converted food to roughly require 1 unit per day per colonist rather than referenceless nutrional value system; changed descriptions of food to reflect this</li>
<li>balance: whether it is night or not now affects a lot of character jobs &amp; behaviours</li>
<li>further overhauling of sleeping/hunger &amp; related activities rebalanced</li>
<li>job made to dump undesirable corpses outside of ‘civilization’ area</li>
<li>FIXED: session boolean values (eg. “isNight”) were not being weighted correctly with negative weights</li>
<li>FIXED: chapels / vicars work again</li>
<li>colonists will forage for food if starving</li>
</ul>
<p><strong>Military/Combat</strong></p>
<ul>
<li>FIXED: “wield firearm” requirement wasn’t fulfilling, subtly messing up everything to do with using firearms under many conditions</li>
<li>gunfire, explosions, and combat will now wake people up</li>
<li>sleep being interrupted will create a negative memory</li>
<li>military training now gives a bonus to all damage dealt</li>
<li>hunters now target the closest animal and shouldn’t switch targets randomly anymore</li>
<li>added melee version of frontier justice job for military</li>
<li>added a faster item drop triggered when enemy is nearby</li>
<li>fleeing/fighting requires no item in hand (uses faster item drop)</li>
<li>FIXED: people running away forever to the edge of the map</li>
<li>bullet system converted to military supply system</li>
<li>soldiers will do more damage if their NCO has appropriate traits</li>
<li>soldiers will do more damage if they have appropriate traits</li>
</ul>
<p><strong>Eldritch Stuff / Monsters</strong></p>
<ul>
<li>FIXED: fishpeople can be butchered through left-click orders</li>
<li>resized fishy idol (it was too big!)</li>
<li>successful cultist murder will increase cultist_power</li>
<li>added some random hidden artifacts to map</li>
<li>gave artifacts descriptions</li>
<li>added chance to find artifacts during normal digging</li>
<li>Colonists will occasionally turn to fishpeople and run into the sea</li>
</ul>
<p><strong>Buildings/Workshops/Jobs/Zones</strong></p>
<ul>
<li>FIXED: “make planks” job order scripterror</li>
<li>added bolts of cloth to starting loadout; beds now require cloth</li>
<li>“Burial” job balanced slightly to be less appealing, especially if the corpse is far away. Won’t be done by military (to fix NCO death/burial/replacement cycle)</li>
<li>added “confession” job (for Vicar to take confessions from sad people)</li>
<li>added Textiles Workshop &amp; jobs</li>
<li>added Spinning Mule to Textile Workshop</li>
<li>new hematite commodity model/texture</li>
<li>cancelling a building now removes the building footprint</li>
<li>building footprints now stored in game spatial dictionary, as well as their platform heights</li>
<li>FIXED: ghostly images of church modules do not show up at the correct height in the module creator</li>
<li>Added new zone control panel stuff; farm controls upgraded</li>
<li>added some naturalism jobs; Naturalists will study nature</li>
<li>exploration beacon more responsive</li>
<li>added Laboratory building</li>
<li>added “Macroscope” module to Laboratory to use for studying things</li>
<li>Workcrew can be assigned to Laboratory</li>
<li>added Scientist class</li>
<li>added Laboratory Assistant class</li>
<li>paintings now have descriptions based on the memories and important life events of the painter.</li>
<li>Modules can now be dismantled</li>
<li>Buildings can now be dismantled</li>
</ul>
<p><strong>Events</strong></p>
<ul>
<li>bandits: reduced change to spawn armoured bandit (50% rather than 100%)</li>
<li>bandits will now prioritize better commodities (especially hard liquor) (Thanks Samut. Again.)</li>
<li> balance: bandits won’t attack on day 1, can only attack with min. numbers on day 2 ; increased bandit timer</li>
<li>balance: Bandits given less desire to shoot fleeing targets, more desire to shoot military targets</li>
<li> added airdrop crate &amp; animation (supply drops will now use crates)</li>
<li>supply drop now tells you how many items you received</li>
<li>random immigration now tells you the job class of immigrants received</li>
<li>added Favours! get them from the Empire depending upon your prestige</li>
</ul>
<p><strong>UI/UX</strong></p>
<ul>
<li>correctly hooked up pumpkin pie icon</li>
<li>flax straw now has an icon (plus some other tools &amp; commodities)</li>
<li>added a bunch of icons for buildings &amp; modules, fixed lots of icons for buildings &amp; modules</li>
<li> reduced character memories display to 8 from 10 (it overflowed the window)</li>
<li>Colonists button rolled into Population Counter widget.</li>
</ul>
<p><strong>Visual Effects</strong></p>
<ul>
<li>dust particles thickened (this is important)</li>
</ul>The post <a href="https://gamecrastinate.com/gaming-news/clockwork-empires-early-access-december-update-adds-scientists">Clockwork Empires’ Early Access December Update Adds Scientists and More</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Don&#8217;t Starve Together &#8211; Steam Early Access Trailer</title>
		<link>https://gamecrastinate.com/gaming-news/dont-starve-together-steam-early-access-trailer</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Fri, 12 Dec 2014 09:18:25 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[DON'T STARVE TOGETHER]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/dont-starve-together-steam-early-access-trailer-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ Don’t Starve Together is a standalone multiplayer expansion of the uncompromising wilderness survival game, Don’t Starve. Cooperate with your friends in a private game, or take your chances with strangers online. Work with other players to survive the harsh environment, or strike out on your own. Do whatever it takes, but most importantly, [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/dont-starve-together-steam-early-access-trailer">Don’t Starve Together – Steam Early Access Trailer</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/mvBBp9jl4po?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<blockquote><p>Don’t Starve Together is a standalone multiplayer expansion of the uncompromising wilderness survival game, Don’t Starve.</p>
<p>Cooperate with your friends in a private game, or take your chances with strangers online. Work with other players to survive the harsh environment, or strike out on your own.</p>
<p>Do whatever it takes, but most importantly, Don’t Starve.</p></blockquote>
<p>Don’t Starve Together hits Steam Early Access on December 15th. Learn more about the game at dontstarvetogether.com</p>The post <a href="https://gamecrastinate.com/gaming-news/dont-starve-together-steam-early-access-trailer">Don’t Starve Together – Steam Early Access Trailer</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Bread Diaries: I am Bread&#8217;s Early Access Update Details</title>
		<link>https://gamecrastinate.com/gaming-news/bread-diaries-breads-early-access-update-details</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Thu, 11 Dec 2014 09:19:28 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[I AM BREAD]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/bread-diaries-i-am-breads-early-access-update-details-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ The team behind I am Bread, 2014’s most popular bread-based simulator, have released the first update to the Steam Early Access title. Below are some the highlights of I am Bread’s first update. Camera sensitivity slider added More sound effects on objects Music is no longer positional Mouse pointer is now only displayed [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/bread-diaries-breads-early-access-update-details">Bread Diaries: I am Bread’s Early Access Update Details</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/z04vAAr2Pis?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<p>The team behind I am Bread, 2014’s most popular bread-based simulator, have released the first update to the Steam Early Access title.</p>
<p>Below are some the highlights of I am Bread’s first update.</p>
<ul>
<li>Camera sensitivity slider added</li>
<li>More sound effects on objects</li>
<li>Music is no longer positional</li>
<li>Mouse pointer is now only displayed in menus when using controller</li>
<li>Lights now toast the bread</li>
<li>Rocket now toasts the bread</li>
<li>Oven now toasts the bread</li>
<li>Glasses and bottles are now breakable</li>
<li>The ants are faster (more obviously hazardous)</li>
<li>Keyboard is now configurable</li>
<li>Controller improved for UI</li>
<li>Improved toasting feedback</li>
<li>Grading rebalanced to be fairer</li>
<li>Jam less sticky, to avoid getting completely stuck</li>
<li>Jpg and GIF sharing now working</li>
<li>UI improvements</li>
<li>Improved lighting for high visual quality settings</li>
<li>Various bugs fixed</li>
<li>Adjusted the grip meter</li>
</ul>
<p>Grab your copy of <em>I Am Bread</em> on Steam Early Access</p>
<p><em>For your PC Master Race purchasing pleasure, click to add the game to your glorious Steam shopping cart. </em><iframe loading="lazy" src="https://store.steampowered.com/widget/327890/" width="646" height="190"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>The post <a href="https://gamecrastinate.com/gaming-news/bread-diaries-breads-early-access-update-details">Bread Diaries: I am Bread’s Early Access Update Details</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Mordheim: City of the Damned &#8212; Early Access Phase 2 Trailer</title>
		<link>https://gamecrastinate.com/gaming-news/mordheim-city-damned-early-access-phase-2-trailer</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 09:18:12 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Mordheim: City of the Damned]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/mordheim-city-of-the-damned-early-access-phase-2-trailer-gamecrastinate-com/</guid>

					<description><![CDATA[<p>﻿[embedded content]﻿ Rogue Factor&#8217;s turn-based tactical-RPG Mordheim: City of the Damned will receive its first content update on Thursday the 11th, having successfully launched its Early Access campaign to 90% “very positive user reviews” on Steam a few weeks ago. Based on the Games Workshop tabletop game, from Thursday Mordheim: City of the Damned will [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/mordheim-city-damned-early-access-phase-2-trailer">Mordheim: City of the Damned — Early Access Phase 2 Trailer</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" src="https://www.youtube.com/embed/F7vhiW8Oi2o?feature=oembed&amp;wmode=opaque" width="640" height="360"><span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_start">﻿</span>[embedded content]<span style="display: inline-block; width: 0px; overflow: hidden; line-height: 0;" data-mce-type="bookmark" class="mce_SELRES_end">﻿</span></iframe></p>
<blockquote><p>Rogue Factor&#8217;s turn-based tactical-RPG Mordheim: City of the Damned will receive its first content update on Thursday the 11th, having successfully launched its Early Access campaign to 90% “very positive user reviews” on Steam a few weeks ago. Based on the Games Workshop tabletop game, from Thursday Mordheim: City of the Damned will now feature The Sisters of Sigmar, and the first part of the Warcamp a hub from which you manage your warband and other activities with weapon and armour management.</p>
<p>Mordheim: City of the Damned launched with The Mercenaries of the Empire, and The Skaven of Clan Eshin, with the first content update slated for Thursday bringing that total to three. The Cult of the Posessed along with a host of other features will be released in the near future according to the Early Access road-map on the Steam page.<br />
For a detailed explanation of exactly what&#8217;s coming in this first content update, see below:<br />
The Sisters of Sigmar: A magic and melee based warband deemed as &#8216;heretics&#8217; by the broader Cult of Sigmar because they miraculously survived the impact of the twin tailed comet. Completely devoted to their god, the Sisters of Sigmar seek to cleanse Mordheim of the many evils within the city walls, locking away the wyrdstone to ultimately contain its corruptive properties. Their skills include Healing Circle, an AOE healing spell. &#8216;Comet of Sigmar&#8217;, a magical attack that bypasses armour. And finally &#8216;Blessing of Speed&#8217;?, which increases movement of its target by 1 meter, and increases climb, leap, and jump-down checks by 10%.</p>
<p>The Warcamp: The Warcamp is a hub from where you&#8217;ll head into skirmishes and manage your warband. This feature will be updated incrementally, to include more activities throughout Early Access and to release.</p>
<p>Armour and weapon customisation: In this update, you will be able to change the armour for each unit in your warband with statistical changes. Visual changes will be coming later in the Early Access. You will also be able to change weapons, with two sets for each unit. Visual changes for weapons are included in this update.</p></blockquote>
<p>Mordheim: City of the Damned was released on Steam Early Access release this November. Learn more about the game at www.mordheim-cityofthedamned.com</p>The post <a href="https://gamecrastinate.com/gaming-news/mordheim-city-damned-early-access-phase-2-trailer">Mordheim: City of the Damned — Early Access Phase 2 Trailer</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>H1Z1 Coming to Early Access January 15th</title>
		<link>https://gamecrastinate.com/gaming-news/h1z1-coming-early-access-january-15th</link>
		
		<dc:creator><![CDATA[PeterDowney]]></dc:creator>
		<pubDate>Mon, 08 Dec 2014 09:18:07 +0000</pubDate>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[H1Z1]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[STEAM EARLY ACCESS]]></category>
		<guid isPermaLink="false">https://gamecrastinate.com/2019/05/06/h1z1-coming-to-early-access-january-15th-gamecrastinate-com/</guid>

					<description><![CDATA[<p>If you’ve been patiently waiting for SOE’s DayZ killer, John Smedley has some really good news for you today. Sony Online Entertainment (SOE) today announced that the much anticipated post-apocalyptic zombie survival MMO, H1Z1, will be available via Steam Early Access on January 15, 2015 for $19.99 (USD). Additional details on Early Access can be found [&#8230;]</p>
The post <a href="https://gamecrastinate.com/gaming-news/h1z1-coming-early-access-january-15th">H1Z1 Coming to Early Access January 15th</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></description>
										<content:encoded><![CDATA[<blockquote><p>If you’ve been patiently waiting for SOE’s DayZ killer, John Smedley has some really good news for you today.</p>
<p>Sony Online Entertainment (SOE) today announced that the much anticipated post-apocalyptic zombie survival MMO, H1Z1, will be available via Steam Early Access on January 15, 2015 for $19.99 (USD). Additional details on Early Access can be found in SOE President John Smedley’s community post: http://www.reddit.com/r/h1z1/comments/2op00t/h1z1_early_access_release_date_january_15th_2015/.</p></blockquote>
<p>Players can tune into the H1Z1 Twitch channel, http://www.twitch.tv/h1z1, for special AMA livestream today at 3:30 p.m. PST to learn more about Early Access.</p>
<p>H1Z1 is currently in development and scheduled for a Steam Early Access release on January 15th, 2015. Learn more about the game at H1Z1.com.</p>The post <a href="https://gamecrastinate.com/gaming-news/h1z1-coming-early-access-january-15th">H1Z1 Coming to Early Access January 15th</a> first appeared on <a href="https://gamecrastinate.com">Gamecrastinate</a>.]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
